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Recent content by ducb

  1. D

    Positioning 64x64

    I made the same changes as you for OTC Mehah and it caused a stuttering bug in the walk animation of creatures (monster and summon), as shown in the video below. Do you face this problem too or know how to fix it?
  2. D

    Delay in monster walk after converting sprites to 64x64

    I'm using Otclient Mehah, and I recently converted my spr and sprites to 64x64. The only change I made on the client side was in the setup.otml file: sprite-size: 64 Until then, it worked normally, but my monsters started to experience a delay when walking, according to the video. The...
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