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Recent content by dudie

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    Compiling How to change the spawn delay time according to the number of online players?

    Ty so much! I have no idea to how test it... But you are a PRO, so i think its work...
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    Compiling How to change the spawn delay time according to the number of online players?

    All my monsters spawn in 60 seconds after die I want change it according the players online I'm trying to make something like it: rateSpawn = 1 + (playerCount > 0 and (playerCount / 50) or 0), Where I need to edit in my sources? I'm using 0.4 I've tried change in spawn.h uint32_t...
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    Compiling Help change spawnrates per players online

    spawn.cpp http://hastebin.com/pisenuyopu.coffee
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    Compiling Help change spawnrates per players online

    You mean it? spawn.h http://hastebin.com/ohuheqicox.cs Errors In file included from game.h:27:0, from chat.cpp:25: spawn.h: In member function ‘uint32_t Spawn::getInterval() const’: spawn.h:89:40: error: invalid use of incomplete type ‘class Game’ double bonusinterval = 1 +...
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    Compiling Help change spawnrates per players online

    Makefile:546: recipe for target 'actions.o' failed make[1]: *** [actions.o] Error 1 make[1]: ** Esperando que outros processos terminem. Makefile:546: recipe for target 'beds.o' failed make[1]: *** [beds.o] Error 1 In file included from game.h:27:0, from chat.cpp:25: spawn.h: In member...
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    Compiling Help change spawnrates per players online

    I'm sorry, i don't understand
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    Compiling Help change spawnrates per players online

    Thats are i request for you, the get players online function I can't make interval = intValue / bonusinterval; ???
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    Compiling Help change spawnrates per players online

    Could you help me to make this logic code to work? std::string name = strValue; int32_t bonusinterval = 1 + (playeronline / 50); int32_t interval = MINSPAWN_INTERVAL / 1000 / bonusinterval; if(readXMLInteger(tmpNode, "spawntime", intValue) || readXMLInteger(tmpNode...
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