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Recent content by Elgenady

  1. Elgenady

    Solved otx 2.16 based on 0.3.7 ---dodge reflect --- every hit is reflect

    don't need creaturescript anymore and do u have anydesk?
  2. Elgenady

    Solved otx 2.16 based on 0.3.7 ---dodge reflect --- every hit is reflect

    the same for what work perfect with me idk what u did
  3. Elgenady

    Solved otx 2.16 based on 0.3.7 ---dodge reflect --- every hit is reflect

    i don't know what u did but to make this code work player must have <span>722640</span> >= 1
  4. Elgenady

    Solved otx 2.16 based on 0.3.7 ---dodge reflect --- every hit is reflect

    u use same storage for dodge??
  5. Elgenady

    Solved otx 2.16 based on 0.3.7 ---dodge reflect --- every hit is reflect

    if(reflect) { std::string value; getStorage("722640", value); int32_t tmp = (int32_t)(atoi(value.c_str())); if(tmp > 0) { reflected += (int32_t)std::ceil((double)damage *0.03); g_game.addMagicEffect(attacker->getPosition(), 57)...
  6. Elgenady

    Solved otx 2.16 based on 0.3.7 ---dodge reflect --- every hit is reflect

    line 2059 ?? or show me the line number
  7. Elgenady

    Solved otx 2.16 based on 0.3.7 ---dodge reflect --- every hit is reflect

    in player.cpp BlockType_t Player::blockHit after damage -= blocked; add if(reflect) { std::string value; getStorage("722640", value); int32_t tmp = (int32_t)(atoi(value.c_str())); if(tmp > 0) { reflected +=...
  8. Elgenady

    TFS 0.X otx 2.16 based on 0.3.7 --- dodge ---

    make new thread
  9. Elgenady

    TFS 0.X otx 2.16 based on 0.3.7 --- dodge ---

    add in after void sendCritical() const;
  10. Elgenady

    TFS 0.X otx 2.16 based on 0.3.7 --- dodge ---

    void Player::sendDodge() const { g_game.addAnimatedText(getPosition(), COLOR_DARKRED, "Dodge!"); //g_game.addMagicEffect(getPosition(), 20); if you have effect can use it } player.h void sendDodge() const; or remove sendDodge and use this code int32_t dodge = getDodge()...
  11. Elgenady

    TFS 0.X otx 2.16 based on 0.3.7 --- dodge ---

    what error u got?
  12. Elgenady

    TFS 0.X otx 2.16 based on 0.3.7 --- dodge ---

    https://github.com/mattyx14/otxserver/wiki/Compilling-on-Windows
  13. Elgenady

    TFS 0.X otx 2.16 based on 0.3.7 --- dodge ---

    you have it in player.cpp that from your source
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