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Recent content by evansiruis

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    Help with Leech/Mana Leech

    It looks like 2 systems here; I would suspect Puncker's is more accurate to your version, mine is for a different older engine and was just meant as a starting point. So for Puncker's, it looks like you added his script to your items.xml. Did you add it to the movements.xml? Perhaps look in...
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    Help with Leech/Mana Leech

    I am not sure if you mean a weapon, but I have this club weapon that gives a little life steal per hit: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat...
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    Lua Manarune show added mana/health after use

    Oh, I only posted the middle part of the script showing the method we used to get the amount to display. It looks like what dewral is posting is far more appropriate for your version; I hope you can get it working, good luck!
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    Lua Manarune show added mana/health after use

    I am not too familiar with 1.5, but we have a rune that does tell you what you gained: function onCastSpell(cid, var) local mana = getPlayerMana(cid) if var.number == nil or cid == var.number then local playerPos = getCreaturePosition(cid) local pos =...
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    Fossil | 4.0 | Development Thread

    Playing the work in progress, a lot of fun and nostalgic moments often.
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    Fossil | 4.0 | Development Thread

    Looks like a ton of fun, cannot wait to play!
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    TFS 0.X UH rune that can only be used on yourself

    I understand this is a different system than yours (OTHIRE) but we have some runes that can only be used on other players, and only be used on self. This is one of the one that heals only the man using it, and no one else. Perhaps you could modify this to work for you? local combat =...
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    Doors and keys locking behaviour is not right at all (Othire 1.0, 7.72 client version)

    I am using the OTHIRE that is from the website here: https://github.com/TwistedScorpio/OTHire However, it has been given much modifications beyond what is listed, but none of that should be related to the doors opening and closing. I also use normal original client with some modifications but...
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    Doors and keys locking behaviour is not right at all (Othire 1.0, 7.72 client version)

    This is a little odd, but I have I think the exact same key.lua, but for doors, its working as you stated for 1, 2, 3. Is it possible, perhaps, your array of Locked Doors has some issues?
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    Dungeon to Abyss [Devblog]

    Sorry I lost the link to the test server, could you post it again?
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    [OTHire 7.72] Attack speed bug while enemy is not moving.

    It certainly is interesting; I've never needed to set the attack speed so high so this has never come up. It's going to take a dive into sources to solve if your server needs to vary so far from the original attack rates. Sorry to not be much help; the best I can suggest is to open an issue on...
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    [OTHire 7.72] Attack speed bug while enemy is not moving.

    Sorry; I looked at this issue but it doesn't seem to exist on my server running OTHIRE; however, in vocations it is left as it is on the github: attackspeed="2000" I noticed also that it seems to "look" slower if the monster is moving due to the usually longer distance the "graphic" goes, but...
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    Can Anyone Help With Broken Fields?

    I think it might be that the last firefield, 1494, has no decayTo value. On my items list, it has a decayto value of 0. Perhaps try putting that in, and see if it helps. Good luck! <item id="1494" article="a" name="fire field"> <attribute key="type" value="magicfield"/>...
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    Dungeon to Abyss [Devblog]

    Looks Amazing! Can you can build in music too? When did you say the test server would be online? Christmas?
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    Dungeon to Abyss [Devblog]

    I had huge fun playing Guilcera and Celestia, you ran great servers and have been a massive help to many ot players/servers. This looks amazing, I cannot wait to try it!
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