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Recent content by Felipe93

  1. Felipe93

    felipe93 is thief BECARFUL

    dude your fucking files are over the net xd i did not scammed you the scammer was the guy that sell you this tibialegacyserver/README.md at master · peonso/tibialegacyserver (https://github.com/peonso/tibialegacyserver/blob/master/README.md) that is for free ¬¬ overthere. but it's oks you...
  2. Felipe93

    Converting 7.72 Tibia.dat, Tibia.spr, items.otb and items.xml to look like 7.4

    acc from 2012 37 messages, yeah that's a super real account xD get lost looser( be prepared for what you'll have to face) im not trash talking ^^ you don't know with who are you messing up kiddo. also if you would well research you'll find that in every accusation against me everybody laugh out...
  3. Felipe93

    NPC [TFS 1.X] Blessings NPC (with original cost and twist of fate)

    thank u bro but i solved the issue just by taking the code lines from the orts and editing yours or replacing. anyway this thread was super useful thank to you. also i posted how i solved the issue
  4. Felipe93

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    might be the issue just take orts it's the same. ppl don't share because this community is doomed. when i get back to this i released many things, ppl were never satisfied, example: you released the first 7.4 datapack, instead of saying thanks they used to say things like "this is mssing " "...
  5. Felipe93

    Feature Embedded proxy in your server.

    who has the main repo? i saw it but i lost it
  6. Felipe93

    C++ adapt multiworld system for tfs 1.5

    is server side you can use different websites or configure something ( i use two) one inside of the other with different databases ofc but only one client
  7. Felipe93

    OTCV8 UPDATER TIME OUT

    Hello im trying to configure the auto updater from otcv8 this is my updater.php placed in var/www/html/api/updater.php <?php // CONFIG $files_dir = "/var/www/html/files"; $files_url = "http://139.162.189.30/var/www/html/files"; $files_and_dirs = array("init.lua", "data", "modules", "layouts")...
  8. Felipe93

    [TFS 0.4~OTX2.0] BOAT LIB

    i would have loved to see this, when i used otx2 it was so annoying to edit file by file pos by pos. Good release thought.
  9. Felipe93

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    Does your nostalrius version has something interesnting latelly added by ezz or is this just the old version released that everyone has?
  10. Felipe93

    OTClient repeatedly open written items otv8

    what about the issue related to openning backpack multiple times in the same panel did you fixed that man? D: i've searched but have had no success
  11. Felipe93

    C++ adapt multiworld system for tfs 1.5

    thanks for your fast reply, so this should be ok? main code int32_t DatabaseManager::getDatabaseVersion() { uint16_t worldId = g_gameworld.getWorldId(); if (!tableExists("server_config")) { Database& db = Database::getInstance(); db.executeQuery("CREATE TABLE...
  12. Felipe93

    C++ adapt multiworld system for tfs 1.5

    Hello I'm tryin to add multiworld to my tfs 1.5 Multiworld system by aurelion5670 · Pull Request #929 · opentibiabr/otservbr-global-archived (https://github.com/opentibiabr/otservbr-global-archived/pull/929) i added every commit manually because of the differences among the codes im having few...
  13. Felipe93

    System Multi World tfs 1.3

    cool i was looking for this. is not buggy right? can somebody help me adapt this to tfs 1.5? im having few problems at game.cpp Operación Compilar iniciada.. 1>------ Operación Compilar iniciada: Proyecto: theforgottenserver, configuración: Release x64 ------ 1>otpch.cpp 1>gameworldconfig.cpp...
  14. Felipe93

    TFS 1.X+ |playername|, |travelcost| etc dont work tfs 1.3

    how to fix this? {'Would you like to receive that protection for a sacrifice of |PVPBLESSCOST| gold, child?'}}) 23:16 Quentin: Would you like to receive that protection for a sacrifice of |PVPBLESSCOST| gold, child? i've tried thigs like '.. |PVPBLESSCOST| ..' but i get errors in console...
  15. Felipe93

    Feature TFS 0.4 overspawn monsters like old tibia

    how should it be to make that instead of remove creature on despawn, creates another one in spawn without removing the main monster? i've tried thing like this if (!isInSpawnRange(position)) { g_game.addMagicEffect(this->getPosition(), CONST_ME_POFF); if...
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