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Recent content by Fischturd

  1. Fischturd

    Differentiate CONDITION_INFIGHT?

    Thank you for the fast response, It did not seem to go into affect however I have tried both ways, if you are skulled you can teleport.. also if you are getting attacked by player you still can teleport Funny to see a skulled player teleport into PZ :D I forgot to mention I am using TFS 1.4.2
  2. Fischturd

    Differentiate CONDITION_INFIGHT?

    Hello, is there a way to differentiate the condition_infight? Take this script for example; local teleportScroll = Action() function teleportScroll.onUse(player, item, fromPos, target, toPos, isHotkey) if player:hasCondition(CONDITION_INFIGHT) then...
  3. Fischturd

    Feature Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more!

    Sorry to revive a old thread, everything seems to be working just fine... however there is one thing that is odd... for some reason after implementing all of this I see the TFS console is just spamming "1" when somebody logs in *Edit Looks like this may be the source.. will test, but so far it...
  4. Fischturd

    TFS 1.X+ Remove Magic Level?

    Hey everybody, I have a script I am working on to remove club and magic level when using a item local decreaseSkillLevels = 15 local currentClubSkill = player:getSkillLevel(SKILL_CLUB) or 0 local...
  5. Fischturd

    Monster ViewRange configured in monster.xml files

    Really neat idea, I was not able to get it working on TFS 1.4 though.. kind of a bummer, maybe something to dig into later :) Edit: Did get it working in TFS 1.4 by editing monster.cpp as well bool Monster::canSee(const Position& pos) const { int viewX = Map::maxViewportX; int viewY =...
  6. Fischturd

    [1.4.2] Spawn when player on screen with teleport effect.

    I use TFS 1.4.2 here is my spawn.cpp I have no issues // Copyright 2022 The Forgotten Server Authors. All rights reserved. // Use of this source code is governed by the GPL-2.0 License that can be found in the LICENSE file. #include "otpch.h" #include "spawn.h" #include "game.h" #include...
  7. Fischturd

    [1.4.2] Spawn when player on screen with teleport effect.

    You are talking about creature spawning I am guessing? https://github.com/otland/forgottenserver/commit/c02bafa02fc63034cdda98bbf58325f6867c0184
  8. Fischturd

    C++ Semi-Aggressive Monster

    Bump :D
  9. Fischturd

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    I think it is based here within the core.lua, it is taking monster health and experience and rolling based on that.. you can probably play with the settings function MonsterType.calculateItemLevel(self) local level = 1 local monsterValue = self:getMaxHealth() + self:getExperience()...
  10. Fischturd

    C++ Semi-Aggressive Monster

    Hey all, I just introduced this script: Passive Monsters (Attack when attacked) (https://otland.net/threads/passive-monsters-attack-when-attacked.232475/) I got this working in TFS 1.4, however I want to see if anybody can give me some input on taking this a step further I would like to create...
  11. Fischturd

    CreatureEvent [TFS 1.3 / 1.4] Upgrade System

    Anybody have any luck adding critical hit amount and critical hit damage as a new enchant? TFS 1.4
  12. Fischturd

    Lua HealthGain and ManaGain

    Bump
  13. Fischturd

    Lua HealthGain and ManaGain

    Sorry just circling back to this, I see what you did there.. I forgot to mention this was not for max/hp/mp it was for the gainhpamount and gainmanaamount per tick.. so in vocations.xml you have gainhpticks="4" gainhpamount="5" gainmanaticks="4" gainmanaamount="5" This value will not change...
  14. Fischturd

    Lua HealthGain and ManaGain

    Up up
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