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Recent content by gavizera

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    AAC MyACC + Auction System little error!

    Omg, it worked!! Thanks, love u man! 🥰🥰
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    AAC MyACC + Auction System little error!

    Bump! :(
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    Lua Auction System + Upgrade System

    Very nice!! Sorry for my lack of knowledge, I should probably add this function to "data\lib\050-function.lua", right? But would you know how to incorporate it into the "auction_system"?? 🤔😅 Here is my auctionsystem.lua... Do I need to change many lines? Or not? 🤔 local config = {...
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    AAC MyACC + Auction System little error!

    Unfortunately, it didn't work ... :(
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    AAC MyACC + Auction System little error!

    Help? x)
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    AAC Myaac issue

    I also need to do this in "myacc_accounts_actions"... Thanks for the solution! :D
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    AAC MyACC + Auction System little error!

    Hello guys! What happened is that I imported the auction system created by vDK, in my MyACC ... But instead of just showing the table, it is repeating the items at the beginning of the page like screenshot below shows. Here is also the "auction_system.php"... <?PHP $auctions =...
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    Lua Auction System + Upgrade System

    Uncompatible with TFS 0.4... Someone can transpose to 0.4 ? :D
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    Lua Update system that changes the item on maxlvl

    This is a nice system, but it turns out that it does not differentiate a normal item from a +6 item, I would like the NPC to ONLY exchange item +6 for another item ... It would look something like getPlayerItemCount(cid,2466) >=1 and getItemAttribute(uid, 'armor') >= 20 id 2466 = golden armor...
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    Lua Update system that changes the item on maxlvl

    The title is self explanatory, I am using the Mock the Bear upgrade system, slightly modified, I would like it at the highest level to become another item, or for an NPC to exchange the item at the maximum level for another item. The problem is that in this upgrade system, the item does not...
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    AAC Znote Shop: How to let players choose the amount of items they will buy?

    That's right! Currently, as the screenshoot shows, the player can only buy the pre-determined amount of crystal coins (for example), I was wondering if there is any change in the code that allows the player to choose how many crystal coins to buy... (sorry my bad english! xD )
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    AAC Znote Shop: How to let players choose the amount of items they will buy?

    So, I'm creating my server store ... The question is very simple, how to program Znote so that players can select the amount of "items" they want to buy (instead of buying one by one), at moment, if they want to buy 100 crystal coins, they have to click 100 times in "Purchase", as seen below...
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    TFS 1.X+ Trouble with "fields" monsters attack!

    This doesn't fix the problem... It's only fixing the spells runes by the players... But I managed to fix the error by editting "const.h" in sources with the correct fields id! :D ITEM_FIREFIELD, ITEM_POISONFIELD, ITEM_ENERGYFIELD. Thank you anyway! 😍
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