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Recent content by Gomgom

  1. Gomgom

    C++ I need a encrypt my .spr

    Can I use this on Ubuntu 15.10? Edit No need to use it on Ubuntu 15.10 as I managed to decrypt an encrypted lua file on a VM running Ubuntu 22.04
  2. Gomgom

    [Sweden] Xonia 8.60 | Real Map | Staged Exp | Events | Custom Features

    Xonia - Real Map Website: Xonia - Latest News IP: xoniaot.zapto.org | 7171 Protocol: Tibia 8.60 A refined and polished complete real map with 3 extra cities. The first fully-functional auction system ever to be created on a Tibia 8.6 server. Four major events (Capture the flag, Desert event...
  3. Gomgom

    [UK] [8.60] Xonia Beta | Real Map | Staged Exp | Events | Custom Features

    Xonia - Real Map Website: Xonia - Latest News IP: xoniaot.zapto.org | 7171 Protocol: Tibia 8.60 A refined and polished complete real map with 3 extra cities. The first fully-functional auction system ever to be created on a Tibia 8.6 server. Four major events (Capture the flag, Desert event...
  4. Gomgom

    [TFS 0.4] Exceptional Auto Looting System on opening corpse

    Would you mind sharing your “item.xml” as long as “autolooting.lua” which is located in data/creaturescripts/scripts Edit: Are you getting any errors? You might as well replace “getItemIdByName(itemname, false), getItemIdByName(citemname, false)” with “getItemIdByName(itemname)...
  5. Gomgom

    [TFS1.3] Stage Skills Error

    That means "next" returns zero but you are trying to use the variable as table
  6. Gomgom

    [TFS 0.4] Exceptional Auto Looting System on opening corpse

    Hello, I wrote a system that got an idea and I know that the hole thing could’ve been written in c++ but I’d rather have it written in lua than edit source files which makes it easy for a lot of people to install systems, though, many people have been using that all new versions of tibia and I...
  7. Gomgom

    [Sweden] Xonia 8.60 | Real Map | Staged Exp | Events | Custom Features

    Xonia - Real Map Server Information Location: Europe, Sweden Map: Real map with custom cities (Oken, Gengia and Pyre) Rates: Magic -> 10x, Skill -> 20x, Loot -> 3x - Server Information Website: Xonia - Latest News IP: xoniaot.no-ip.org / 7171 Protocol: Tibia 8.60 Server Feature List A...
  8. Gomgom

    Feature Anit-Push Sytem | TFS 0.4

    do you even know what this is for? as I can see, you didn't try it out, you can't even understand the code, so simply use it if you want, I like the idea so I shared it and I'm sure someone else other than you will like it as well, it already happened imkingran liked the idea and requested...
  9. Gomgom

    Feature Anit-Push Sytem | TFS 0.4

    why not? you got a reason to say so? @imkingran updated first post
  10. Gomgom

    Feature Anit-Push Sytem | TFS 0.4

    Sure, but maybe in like 4 hours cause i'm not home atm :)
  11. Gomgom

    Feature Anit-Push Sytem | TFS 0.4

    Here is a simple Anti-Push System, it was tested on 0.4 and worked properly. with this code items [all items, certain items or only stackable items it's all configurable in config.lua, "antiThrowCertainItems" must be disabled so "antiThrowStackables" can work] can't be dropped nor thrown at...
  12. Gomgom

    Can't throw items under ppl [game.cpp]

    Solved. just added "toTile" here is the code :) Tile* toTile = map->getTile(toPos); if(toTile && toTile->getCreatureCount() && item->isStackable()) { player->sendCancelMessage(RET_CANNOTTHROW); return false; }
  13. Gomgom

    Can't throw items under ppl [game.cpp]

    it should be if(!canThrowObjectTo(mapFromPos, mapToPos) && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) { player->sendCancelMessage(RET_CANNOTTHROW); return false; } //here Tile* toTile = map->getTile(toPos); if(toCylinder->getTile()->getCreatureCount() && item->isStackable()) {...
  14. Gomgom

    Can't throw items under ppl [game.cpp]

    I'm trying to edit game.cpp making ppl unable to throw stackable items under themselves/others but there is something wrong with this one if(!canThrowObjectTo(mapFromPos, mapToPos) && !player->hasCustomFlag(PlayerCustomFlag_CanThrowAnywhere)) {...
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