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Recent content by gordaum

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    TFS 1.X+ Conjure 2 runes in hand

    I had already done this, it ended up consuming 3 souls of the uh and 1 soul of the second uh, that is, the second rune always consumes only 1
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    TFS 1.X+ Conjure 2 runes in hand

    need help =/
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    TFS 1.X+ Conjure 2 runes in hand

    I'm trying to make it so that when the player casts 2 runes, 1 in each hand, he consumes twice the amount of soul points. But I've tried everything and I can't :/ tfs 1,5 spells in scripts scripts/folder/functions.lua function Player:conjureItem(conjureMana, reagentId, conjureId...
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    Doubt respaw

    I would like to know what is the real time of birth of creatures in Tibia, would it be 1 minute? 2? 3? What is the real time?
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    Exausth while atk

    work but and cpu usage %?
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    Exausth while atk

    -- NOTE: classicAttackSpeed set to true makes players constantly attack at regular -- intervals regardless of other actions such as item (potion) use. This setting -- may cause high CPU usage with many players and potentially affect performance!
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    Exausth while atk

    I have a problem with Nekiro 7.72 downgrade 1.5, whenever I attack a creature and try to push it, it stops hitting to push, in this case sometimes it doesn't push, how do I fix this?
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    TFS 1.X+ response time creatures

    Does anyone know what to do to make creatures that catch sight of the player after going down the stairs respond faster?
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    TFS 1.X+ response time creatures

    I don't want to add delay to the stairs, I want the creatures to have a way to react faster, they take 2 seconds after seeing the player to start walking. 1741136310 Players go up and down quickly in the old version, and this is something from the old mechanics, if I put a delay I would be...
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    TFS 1.X+ response time creatures

    When players climb ladders, creatures take a 2 second interval to run after the player. The same goes for creatures when you summon them. They take around 2 seconds to turn to the target and attack. How to solve this? TFS 1.5 7.72
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