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Recent content by Guizek69

  1. Guizek69

    TFS 0.X C++ to Lua Code

    Hello Otlanders! I would like to use this TFS 1.2 function in my TFS 0.4 for fun. Could anyone help me convert this code?
  2. Guizek69

    TFS 0.X Container bug stackable items 0.4

    Hello otlanders! Let's talk about this old and ridiculous bug present in tfs 0.4. Imagine you have 10 crystal coins in a backpack full of other items. But then you find a crystal coin on the ground and try to pull it quickly to stack it. See the result in the image: Does anyone think of a...
  3. Guizek69

    Problem Loot (Bag) in TFS 1.3

    I also had this problem on my server. The easiest way to solve it is to remove the bag loot from all monsters and increase the capacity of the corpses in items.xml The loot will be all inside the creature and you won't have problems with the autoloot. 1634409152 Use some mass editing program...
  4. Guizek69

    TFS 0.X npc doplayerAddItems

    It would be necessary to see the entire script to evaluate. Anyway, the script that sends it does the same thing and is 100%. Just replace the exchange and reward ids.
  5. Guizek69

    TFS 0.X npc doplayerAddItems

    My English is very bad then use or translator XDDDDDD Would you be able to summarize in detail what you need? 1595967185 What items do you want to exchange? What quantities?
  6. Guizek69

    TFS 0.X npc doplayerAddItems

    Try use this model: local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid)...
  7. Guizek69

    C++ [TFS 0.4] Help with Mailbox.cpp

    Hello Otlanders! I urgently need a change to my mailbox.cpp. I would like that before a package is sent, it would be checked if the receiver already has its depot full. I tried to do it via .lua through onSendMail but failed. Currently I already have a check of weight in the package (2000)...
  8. Guizek69

    [TFS 0.4] Stamina Bug onDeath

    That was perfect bro! Although the fix is for OTX, in TFS 0.4 you just need to replace: void Player::onCreatureDisappear(const Creature* creature, bool isLogout) { Creature::onCreatureDisappear(creature, isLogout); if(creature != this) return; if(isLogout) {...
  9. Guizek69

    [TFS 0.4] Stamina Bug onDeath

    Thank you very much for your willingness! I will recompile with correction and tell the result after evaluation.
  10. Guizek69

    [TFS 0.4] Stamina Bug onDeath

    Hello everyone! I use a TFS 0.4 3777 already edited by me. It meets 99% of my expectations so changing it is not a good option. However, there is a serious problem: Some players, when dying, have their stamina regenerated for 3-4 hours. I've followed several topics here: Lua - Stamina BUG...
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