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Recent content by Herhangi

  1. Herhangi

    [C#] Introducing HerhangiOT v0.1 | 10.76 | In Development

    After losing my computer, and 2 weeks of work that was not pushed to git, I decided to give a break until next holiday, and my holiday is here, hopefully I will be fixing the issues and completing features that were not implemented! Going active again :)
  2. Herhangi

    [C#] Introducing HerhangiOT v0.1 | 10.76 | In Development

    @Codinablack Thank you ;) @Ezzz I am glad that my project helped you, I can personally help you if needed when I have free time. @Gesior.pl Thanks for your feedback :) I am not working on optimizations yet and not all systems are implemented, so that current values would not be realistic...
  3. Herhangi

    [C#] Introducing HerhangiOT v0.1 | 10.76 | In Development

    Before starting new week, I decided to post weekly update for development of the server! Thanks to this great community, I have received a good reaction for my server, even some people asked if they can contribute to, thanks for your attention people! Past week I have worked on mapping and...
  4. Herhangi

    Who / What does the person above's name remind you off?

    Hitchhiker's Guide To The Galaxy
  5. Herhangi

    Guess the age of the next poster!

    false next 23
  6. Herhangi

    Advices is needed here !!

    Hello Abdallah, Currently I am developing a C# OT server, that will hopefully be able to handle every feature of other server in few months. You can message me if you are interested in development or testing in the near future...
  7. Herhangi

    [C#] Introducing HerhangiOT v0.1 | 10.76 | In Development

    I also do believe C# is good enough. I know that RunUO was able to handle up to 2k concurrent users, I have ever heard of 8k concurrent on a server but it is possibly fake story. Also, C# scripts work as fast as lua as it is compiled into .dll. Currently I do have 5 threads; Main Thread ->...
  8. Herhangi

    [C#] Introducing HerhangiOT v0.1 | 10.76 | In Development

    @Ezzz No reason, started off with singleton, too lazy to change it, working more on implementing missing features than fixing old building blocks for now :) @Mariuskens Hopefully, I will have stable version that you can walk all around and do few other things in a week, thank you for your...
  9. Herhangi

    [C#] Introducing HerhangiOT v0.1 | 10.76 | In Development

    @Mariuskens Players and Accounts are saved in Json files for now. I am planning to support, MySQL, MSSQL and SQLite data storages in the future. @Ezzz Hopefully .net will be working flawlessly on Linux and MacOs in near future :) I do believe I won't be needing Cleanup but, still for micro...
  10. Herhangi

    [C#] Introducing HerhangiOT v0.1 | 10.76 | In Development

    I have started game server development with Open Tibia community 10 years ago, today I feel special by finally making a contribution to this society. Along these years, I have worked on developing many different game projects half of which are online games, I played Tibia on and off, everytime I...
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