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Recent content by jackl90

  1. J

    [7.4, 7.8, 7.92, 8.0] Sabrehaven.com based on Nostalrius 7.7 fork

    U got crash on map editor nostalrius when i try to load 8.0 .srv item
  2. J

    Lua help with event script tfs 1.2

    i have loot analyzer on client. but actually just work if the item of is moved from corpse to player container, i need change this to work too if player push item from corpse to ground or from corpse to player container both... This script i have. function Player:onMoveItem(item, count...
  3. J

    Urgent! Clone items TFS 1.2

    is better remove all npcs from server
  4. J

    Programmer Looking for programmer c++

    I'm looking for a programmer with experience in c++ TFS 1.2 , negotiated payment (Paypal), more details send me pm
  5. J

    AAC Myacc shop error

    Message: Table 'server.shop_history' doesn't exist this error is appearing on my server console when I buy an item in the shop, I tried to add the table in my database, but it appears that it already exists, but I can't see it Can someone help me?
  6. J

    AAC Myacc help

    where i config my website adress? actually i only can acess by localhost ip
  7. J

    rope script help tfs 1.2

    up
  8. J

    rope script help tfs 1.2

    Hello friends, how can I solve the problem that I'm not able to use the rope when I'm on top of the sewer grate? error is showing (You cannot use this object) how can i enable being able to use the rope when i'm on top of sewer grate? thanks in advance local ropeSpots = { 386, 421 }...
  9. J

    TFS 1.X+ Tfs 1.2 help logic map multfloor respawn

    Thanks!! but I tested this code, im surface (floor 7) and im blocking respawn of the (floor 8) lower
  10. J

    TFS 1.X+ Tfs 1.2 help logic map multfloor respawn

    for some reason still if i am on floor 7 i am blocking respawn on floor 8
  11. J

    TFS 1.X+ Tfs 1.2 help logic map multfloor respawn

    in tibia 7.4 if the player is on the surface does it block respawn on the first floor below?
  12. J

    TFS 1.X+ Tfs 1.2 help logic map multfloor respawn

    Can someone with experience in c++ help me with this logic? I'm configuring the block respawn system, basically what i need, player will block respawns 2 floors above and 2 below when they are underground and all levels above if on surface, if the player is on floor 7, he will not block...
  13. J

    TFS 1.X+ IP 0.0.0.0 no kick

    did anyone solve this problem? or can you point me where to start investigating in the code?
  14. J

    nostalrius npc bank

    up
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