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Recent content by jeybi

  1. J

    Request your Enhanced NPC here!

    @up Yea, is not only you, but I'd to agree that it does look strange at a first glance. Thats primarydue 2 factors: a) Being a 'declarative syntax' embeded in a language that does not support such thing, makes it look like a heavy/neverseen structure b) The declarative syntax is not meant for...
  2. J

    Request your Enhanced NPC here!

    Bump, prison guard npc done. As you can see the quest part becomes a bit blury, thats because there's no quest/mission support atm. I'll update the post for an alternative version of the prison guard (using AI.Talk instead of AI.DeclarativeTalk) and the rest of the requested NPCs. The next...
  3. J

    Request your Enhanced NPC here!

    Hello otlanders, as some of you know the brand new Enhanced NPC System is now part of the TFS project. Since we would like to make it more popular, I am creating this thread, where you can request me any kind of NPC you would like to see (for fun, academic or comparison porpouses), and I'll...
  4. J

    Enhanced NPC System

    Next (beta - production almost ready) release: * Complete & Clear Html documentation The current documentation will be expanded and improved with beginner tutorials. * Standarized code rules (cleanup) As the system is now part of TFS, we have to follow (and.create) some common Lua...
  5. J

    Enhanced NPC System

    What /up said ^^ (bump)
  6. J

    NPC [Enhanced NPC System] 0.01ALPHA Released

    Is that just a mirror?
  7. J

    NPC [Enhanced NPC System] 0.01ALPHA Released

    @andypsylon yea, the problem is im on vacations (sort of) so i cant really give more examples (at least for a few weeks). Will appreciate if you publish your tests in this post!
  8. J

    NPC [Enhanced NPC System] 0.01ALPHA Released

    @up thx for the bug report, hope you try to make something more complex with the library
  9. J

    NPC [Enhanced NPC System] 0.01ALPHA Released

    WORKING Example: require(getDataDir() .. 'npc/lib/mckazinpc/ai') local Npc = AI.SocialNpc:New() Npc.VisionRadius = 5 Npc.HearRadius = 5 Npc.LookAtFocus = false -- All of these properties have their own default values, just messing around Npc.GreetKeywords = {"hi", "sup"}...
  10. J

    Enhanced NPC System

    Bumb, v.01 released.
  11. J

    NPC [Enhanced NPC System] 0.01ALPHA Released

    Development thread: http://otland.net/f163/enhanced-npc-system-141709/ As promised, here’s the alpha version. THIS IS NOT READY FOR A PRODUCTION SERVER. I’m not exactly done with the documentation (loads of orthography horrors, english = not my mother language) but for advanced users I think...
  12. J

    Enhanced NPC System

    First beta version going to be released tomorrow monday. Just fixing documentation atm, heres another preview (Working 100%): George.Conversation = { {["ass%"]= function(talk, match, msg) -- Matchs ass/asshole, but no badass/noobass talk:Say("You called me an " .. match) talk:Say("You...
  13. J

    Enhanced NPC System

    bump! The editor is looking very promising!
  14. J

    Enhanced NPC System

    @TibiaWR It's hard to find a balance between user friendliness and versatility. I know for sure, that if a system doesn't look "intuitive" at a first glance, it's going to be hard for people to adopt it, but lets see why it works they way it does. The library was first designed based on my...
  15. J

    Enhanced NPC System

    @up Thanks for the feedback, yea ill post it on otfans once I finish some last improvements. @topic Currently fixing bugs and adding new features, declarative conversation parsing code is working 100%, you can now do things like: Oracle.Conversation = { {{NotFocused...
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