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Recent content by jimmywest10

  1. J

    OTClient Skill Level bug

    I shouldn't have bothered, edubart's otclient looks like this:
  2. J

    OTClient Skill Level bug

    It's not bugged, you guys are just coming up with really bad game design and giving people insane levels which it wasn't designed to have. You need to change it to uint64_t in the else block not just check if the double (experience in this case) is bigger than 18446744073709551615...
  3. J

    OTClient How to reorder TextList widgets?

    Adding some up and down with module manager using getFocusedChild, getChildIndex and moveChildToIndex function move(offset) -- down is positive local focusedChild = moduleList:getFocusedChild() if focusedChild then local index=moduleList:getChildIndex(focusedChild) local...
  4. J

    Summon not coming back

    doRemoveSummon, line 18 why not just call: local summon = player:getSummon() summon will either be the first summon or false check it, then cast it (if that's how lua works) if not summon then return false end summon=Creature(summon) you can remove lines 17-19 -- Get the summons of the...
  5. J

    TFS 1.X+ Remove boss reward chest limits

    nah it's possible to add 100+ containers, the code is confusing and I can see why the pull request is closed; it's really buggy. What happens when you attack a boss logout, and kill it with another char? It can bug and give the logged out player nothing Seems like the sql query that gives the...
  6. J

    Using mount in PZ?

    players.cpp, bool Player::toggleMount(bool mount) if (!group->access && tile->hasFlag(TILESTATE_PROTECTIONZONE)) { sendCancelMessage(RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE); return false; }
  7. J

    Every player to have a container by default

    It's in data\creaturescripts\scripts\first_items.lua at the moment when the user first logs in
  8. J

    TFS 1.X+ data/npc/lib/npcsystem/modules items[itemid] == nil error

    what about your npc script e.g. forgottenserver/data/npc/scripts/runes.lua at 1.0 · otland/forgottenserver (https://github.com/otland/forgottenserver/blob/1.0/data/npc/scripts/runes.lua) You can use this tool to compare your source vs a working copy on github: Diffchecker - Compare text online...
  9. J

    Every player to have a container by default

    i'd say add a backpack and dont allow them to move it, data\events\scripts\player.lua: function Player:onMoveItem(item, count, fromPosition, toPosition, fromCylinder, toCylinder) if fromPosition.x == CONTAINER_POSITION and fromPosition.y == 3 then return RETURNVALUE_NOTPOSSIBLE...
  10. J

    OTClient Otclient Question

    looks like these guys are going for it GitHub - mehah/otclient: An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize (https://github.com/mehah/otclient)
  11. J

    a few simple questions about otclient

    Open the module manager and you can reload a module: For functions, check luafunctions.cpp I've just started with edubart's otclient too. Something you might want to look at first is the broken visibility of combat controls; minimize the window, relog and the window is resized even tho it...
  12. J

    Solved Error Copiling TFS 1.5 8.60 Nekiro

    You leftout the line number of TFS source. The FMT library recently changed version 10.0.0 is ok,but latest version raise error '_' uses undefined struct 'fmt::v10::detail::type_is_unformattable_for<T,char>' · Issue #3648 · fmtlib/fmt (https://github.com/fmtlib/fmt/issues/3648) You need to call...
  13. J

    TFS 1.X+ Remove boss reward chest limits

    Look in the database at table player_rewards. The problem is the pid values of 1-99 is for the containers, the items start at 100 + containerid (pid). You can see how it will mess up when you add the 101th container, pid 101 will have entries for an item and the reward container. edit: it's...
  14. J

    Solved Items passing through cave walls

    "just google"? are you mad I assume this is the project he is referring to Releases · ottools/ItemEditor (https://github.com/ottools/ItemEditor/releases) Using the latest (v0.5.1) I can see the "full ground" flag is set on the 1098 files I have: it seems there are multiple dirt walls:
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