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Recent content by Kaeyon

  1. K

    Tibia Clone with Nakama (Go) + Godot 4 — Custom Binary Protocol, OTBM Parser, Full Sprite Pipeline

    So, I was actually able to get this working pretty well. I'm not really experiencing any sort of clipping issues anymore - I was originally clipping while walking along the edge of grass/dirt and misc items like rocks or weeds, sewer grates, etc were appearing above me even though my player...
  2. K

    Tibia Clone with Nakama (Go) + Godot 4 — Custom Binary Protocol, OTBM Parser, Full Sprite Pipeline

    I actually just started working on something similar a few days ago. I've been trying to derive some sort of otbm parser as well instead of trying to map by hand. I've been able to get some sprites and tiles to render but its extremely broken. What did you do to get the maps to render properly...
  3. K

    OTClient OTClient Redemption unresponsive upon trying to enter game server

    Thanks for the response. But yeah I just pulled the latest repo for both Canary and otclient. I would personally like to use client 14 just for a few more features, etc. However, the only reason I chose 1340 was because I was getting the following error previously. I just redownloaded a version...
  4. K

    OTClient OTClient Redemption unresponsive upon trying to enter game server

    Hey all, so I've been working with Canary, MyAAC, and Mehah's OtClient all using protocol 1340. I've followed the instructions at OpenTibiaBR 100% completely (twice actually) in getting the database, server, and myaac set up in Docker. All of that is golden. Everything loads fine with no...
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