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Recent content by kaueferreira

  1. K

    Android sound issue

    The problem is that when I add FW_SOUND and modify libopenal.a, it causes clag.exe errors. But if I remove FW_SOUND and modify libopenal.a, the clag.exe error doesn't occur
  2. K

    Android sound issue

    when adding FW_SOUND in project > properties > configuration properties > C/C++ > preprocessor, otclient crashes on android
  3. K

    Android sound issue

    I compiled with the modified libopenal.a without the clag.exe error, but now I’m getting the following error: ERROR: protected lua call failed: /modules/client_test/test.lua:42: attempt to index global 'g_sounds' (a nil value). Could someone help? Line 42: musicChannel =...
  4. K

    Android sound issue

    I replaced libopenal.a in the C:/android/lib folder and recompiled it, but it still doesn't produce sound.
  5. K

    Android sound issue

    How do I change libopenal.a do I need to use Cmake? I tried changing C:/android/lib, but with no result. I realized that the problem is also with the bot's sound.
  6. K

    Android sound issue

    How do I replace the lib libopenal.a, do I need to modify the CMake?
  7. K

    Border-radius in Otclient

    Thanks, it worked using shaders
  8. K

    Border-radius in Otclient

    Does anyone know if there is a border-radius type in otclient? I would like to leave a round photo, any alternative?
  9. K

    Android sound issue

    Update? Solution?
  10. K

    OTClientV8 is from now open-source project

    Solved without anyone's help.
  11. K

    OTClientV8 is from now open-source project

    i tried another way but the game closes. TexturePtr m_health_empty_texture = g_textures.getTexture("/images/game/hp"); g_drawQueue->addTexturedRect(backgroundRect, m_health_empty_texture, Rect(0, 0, m_health_empty_texture->getSize()));
  12. K

    OTClientV8 is from now open-source project

    Custom HealthBar not work. if (drawFlags & Otc::DrawBars && (!isNpc() || !g_game.getFeature(Otc::GameHideNpcNames))) { if (healthBar) { TexturePtr m_health_empty_texture = g_textures.getTexture("/images/game/hp"); g_painter->drawTexturedRect(backgroundRect...
  13. K

    Play with mouse otclient mobile

    Tried to enable classic controller for mobile version of otclient v8. I edited the options.lua file, located in modules/client_options. classicControl = g_app.isMobile() I also tried to set the classic control to true. But it didn't work, if anyone has any ideas.
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