-- edited by kazz
local bless = {1, 2, 3, 4, 5}
local amulet = 2196
function onPrepareDeath(cid, lastHitKiller, mostDamageKiller)
if (isPlayer(cid) == TRUE) then
if (getPlayerSlotItem(cid, CONST_SLOT_NECKLACE).itemid == amulet) then
if (getCreatureSkullType(cid) == SKULL_RED or...