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Recent content by Kiarovisk

  1. K

    TFS 1.X+ Conjure runes in backpack

    I found a bug with this solution as this code was not taking care of arrows and exevo pan. New solution now: spells.cpp bool ConjureSpell::loadFunction(const pugi::xml_attribute&) { scripted = false; return true; } bool ConjureSpell::conjureItem(Creature* creature) const { Player*...
  2. K

    TFS 1.X+ Conjure runes in backpack

    What you can do actually is this (not the best solution, but works): Go to your player.cpp and adds this function (you need to change player.h too) Item* Player::getFirstItemById(uint16_t itemId, int32_t subType /*= -1*/) const { uint32_t count = 0; for (int32_t i = CONST_SLOT_FIRST; i...
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