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Recent content by kibo433

  1. K

    TFS 1.X+ ItemEditor glitching teleports (magic forcefield) - Tibia 8.0

    Have you solved it? I have the same problem. @edit Ok, solved. In items.xml in RME folder with your version of client, you must change the code from: <item id="1387" article="a" name="magic forcefield"> <attribute key="description" value="You can see the other side through it."/>...
  2. K

    Nostalrius 7.7

    Does anyone know how monster behavior works in Nostalrius? Do any monsters use combo attacks, like in old-school Tibia?
  3. K

    OTClient OTCv8 - limited minimap discovering by player

    Hi. I use TFS 1.5 8.0 and OTCv8 for my rpg server with custom map. I noticed that minimap in OTCv8 is discovering by player on other floors during walking on the map. I want to limited discovering minimap only to player's floor level like old RL Tibia 8.0. I searched it option in modules...
  4. K

    Solved Player walks over field

    For me, this is sufficient. In Tibia version 7.4, when a parcel stood on the road, the message 'There is no way' also appeared. However, what I noticed is that in TFS, when we set follow directly on a creature, our character will run through a magic field, but when we set attack on a creature...
  5. K

    Solved Player walks over field

    I use TFS 1.5 (tibia 8.0), too and it works. Just only add: //path finding fix for walking over fields. if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_BLOCKPATH)) { return RETURNVALUE_THEREISNOWAY; } nothing more...
  6. K

    RME new features

    Two new ideas just popped into my head. One of them is the possibility of automatically changing the coordinates for teleports when moving a map. Every time I move a fragment of the map with teleports, I then have to manually change the coordinates for each teleport. It is known that we do not...
  7. K

    RME new features

    Yesterday, while I was working on a piece of the map, I noticed something that would be very useful in RME. It would be great if we could copy and paste items not just with CTRL C + CTRL V, but also by assigning them to specific keys on the keyboard. For example, we could create our own set of...
  8. K

    Shielding formula for monster on TFS 1.x

    Hello. I am using TFS 1.5 (Tibia 8.0) downgrade by Nekiro. I have noticed that the general shield defense formula is to randomly select a number from "getDefense/2" to "getDefense". Before this function, players have a separate formula "getDefense" that calculates shield defense. Monsters, on...
  9. K

    Got server working - can't tell if things in-game are working

    Here: https://otland.net/forums/downloads.5/ Go to distributions or maps and searching for "global", "real", or something like that. Then copy and paste the map from downloaded distribution to your ots folder called "world".
  10. K

    C++ Spawn BUG in ALL TFS 1.X (distro bug)

    The last monster will not respawn in 15 seconds because the "check spawn" function checks if a given monster can respawn and then respawns it using the "spawn monster" function. Therefore, the last 3 monsters (if all 4 have a spawn time set to 60 seconds) will respawn only during the second...
  11. K

    C++ Spawn BUG in ALL TFS 1.X (distro bug)

    In TFS, there is a function called check spawn in spawn.cpp, which checks every 60 seconds by default whether a monster can respawn. If you kill the first monster in the spawn, this function will activate. When you kill, for example, the second monster in that spawn after 5 seconds, it will not...
  12. K

    TFS 1.X+ Add Greet Massage to NPC

    OK. I solved it. I didn't notice that I have pasted to modules.lua this fragment of code in my TFS 1.5 downgrade to 8.6 :D. If we want to change greet message and farewell message our npc like a post above, we must paste it in our modules.lua -- Set custom greeting messages function...
  13. K

    Canary 0 Blessings drop items

    Engine?
  14. K

    TFS 1.X+ TFS 1.5 Nekiro to 8.0 GUILD, PARTY, PRIVATE CHANNELS cause crash in official client

    Ok. I solved it. Function SendChannelEvent in the protocolgame.cpp is useless, so we need delete or erase all references to it. Look at the chat.cpp and delete: for (const auto& it : users) { it.second->sendChannelEvent(id, invitePlayer.getName(), CHANNELEVENT_INVITE); } }...
  15. K

    TFS 1.X+ TFS 1.5 Nekiro to 8.0 GUILD, PARTY, PRIVATE CHANNELS cause crash in official client

    Hi guys, I use TFS 1.5 Nekiro downgraded to 8.0 with the official Tibia 8.0 client. I tested the channel options on MC and noticed that guild, party, and private channels cause the client to crash on the receiver’s side when sending a message. I also noticed that it works fine with Nekiro 8.6...
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