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Recent content by kibo433

  1. K

    Old runes

    In the Tibia 8.0 formula for healing spells and runes was the same like old tibia, before version 8.1, for example 7.6. It is lvl*2 + mlvl*3. New formula for attack spells and runes was introduced since 8.0 and it is still actual. You can find it in the newest TFS data pack.
  2. K

    TFS 1.X+ clean TFS 1.5 downgrade by nekiro to 8.0 - throwing items through the walls

    Hi. I am working on downgrading TFS 1.5 by Nekiro to version 8.0. I thought I had made a mistake, so I tested it on a clean TFS 1.5 (8.0) and the official Tibia 8.0 client. The problem is that items can be thrown through walls. This is possible when there is no ground above the walls and we are...
  3. K

    TFS 1.X+ Spells / runes issue?

    It works for players, but monsters can still cast waves or beams through walls when standing opposite them :/
  4. K

    XAMPP crash mysql

    Hello. First, I want to say that my IT knowledge is not good. What is my problem? I mking my OTS and I test it on localhost (PC and Windows 11). I use TFS 1.5 downgrade by Nekiro to 8.0, ZnoteACC and XAMPP. I have strange problems with XAMPP and I don’t know why MySQL crashes. This happens...
  5. K

    OTClient OTCV8 wrong spells direction

    It tested it on a normal character, but I just tested it on the GOD, too and it is the same problem. I browsed source OTCV8 and I find some intresting in protocolgamesend.cpp. There is function sendTalk, somebody added comentary "// fix for spell direction", but I don't enough advanced in...
  6. K

    OTClient OTCV8 wrong spells direction

    Hi! I noticed problem with OTCV8 (I supposed). When I am hunting hydras and fleeing of them to cast a spell, and I am very fast rotating to front of a hydra and cast a direction spell, the spell sometimes doesn't update look direction. Until I don't walk on another tile, the spell will be cast...
  7. K

    TFS 1.X+ ItemEditor glitching teleports (magic forcefield) - Tibia 8.0

    TFS 1.5 downgrade by Nekiro to 8.0 and RME 3.7.0, but problem is in the RME, not in engine.
  8. K

    TFS 1.X+ ItemEditor glitching teleports (magic forcefield) - Tibia 8.0

    Have you solved it? I have the same problem. @edit Ok, solved. In items.xml in RME folder with your version of client, you must change the code from: <item id="1387" article="a" name="magic forcefield"> <attribute key="description" value="You can see the other side through it."/>...
  9. K

    Nostalrius 7.7

    Does anyone know how monster behavior works in Nostalrius? Do any monsters use combo attacks, like in old-school Tibia?
  10. K

    OTClient OTCv8 - limited minimap discovering by player

    Hi. I use TFS 1.5 8.0 and OTCv8 for my rpg server with custom map. I noticed that minimap in OTCv8 is discovering by player on other floors during walking on the map. I want to limited discovering minimap only to player's floor level like old RL Tibia 8.0. I searched it option in modules...
  11. K

    Solved Player walks over field

    For me, this is sufficient. In Tibia version 7.4, when a parcel stood on the road, the message 'There is no way' also appeared. However, what I noticed is that in TFS, when we set follow directly on a creature, our character will run through a magic field, but when we set attack on a creature...
  12. K

    Solved Player walks over field

    I use TFS 1.5 (tibia 8.0), too and it works. Just only add: //path finding fix for walking over fields. if (hasBitSet(FLAG_PATHFINDING, flags) && hasFlag(TILESTATE_BLOCKPATH)) { return RETURNVALUE_THEREISNOWAY; } nothing more...
  13. K

    RME new features

    Two new ideas just popped into my head. One of them is the possibility of automatically changing the coordinates for teleports when moving a map. Every time I move a fragment of the map with teleports, I then have to manually change the coordinates for each teleport. It is known that we do not...
  14. K

    RME new features

    Yesterday, while I was working on a piece of the map, I noticed something that would be very useful in RME. It would be great if we could copy and paste items not just with CTRL C + CTRL V, but also by assigning them to specific keys on the keyboard. For example, we could create our own set of...
  15. K

    Shielding formula for monster on TFS 1.x

    Hello. I am using TFS 1.5 (Tibia 8.0) downgrade by Nekiro. I have noticed that the general shield defense formula is to randomly select a number from "getDefense/2" to "getDefense". Before this function, players have a separate formula "getDefense" that calculates shield defense. Monsters, on...
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