Recent content by kingsley666

  1. kingsley666

    Potion that increase the HP every "x" seconds

    @Apollos This is what i needed, it is working perfectly, i'm still learning to code with TFS, i also tryed to use the condition fuction but i didn't know how to set it to the player :oops:. Thank you very much for your help.
  2. kingsley666

    Potion that increase the HP every "x" seconds

    I tryed your code with no result, nor error. Sorry i forgot to tell i'm using TFS 1.2
  3. kingsley666

    Potion that increase the HP every "x" seconds

    Hello, hope you are doing good, I created this thread because i have no idea how to do this, i want to create a potion that increase the hp of the character by "x" health every "y" time for "z" times, is like the utura spell but in action. I was trying to use the combat function but it is...
  4. kingsley666

    Vingart ShowOFF

    Very nice!!
  5. kingsley666

    OG's Mapping [custom7.72]

    I like your style, but you should try to make mountains less squared (don't know if that the word :P), keep going.
  6. kingsley666

    From Zero To Pixel Artist [Project 0-360 Days]

    With that tite i was willing it was like a tutorial or a course, i want to learn :P
  7. kingsley666

    From Zero To Pixel Artist [Project 0-360 Days]

    Looks good, but the tree need more details, like leafs shapes. :)
  8. kingsley666

    [10.76] Nutopia Original Map (Huge Update 90% Finished)

    Thanks for Sharing :)
  9. kingsley666

    First Steps

    Do not use black inside the armor, i've read that in some of the spriters tutorials in OTLand. But it looks very nice :).
  10. kingsley666

    First Steps

    Very good sprites, keep going!
  11. kingsley666

    Vingart ShowOFF

    Link broken
  12. kingsley666

    Fenris - Alternate Tibia Server (A legacy from Thronar)

    This looks very nice, i played your old server very time ago, i don't remember the name of my summoner vocation :P, keep going
  13. kingsley666

    Vingart ShowOFF

    OMG! Excelent!!
  14. kingsley666

    Optimizing TFS Pathfinding

    Hello, i really don't know how TFS cores works, but i was thinking on what you say about optimizing the BestNode(), this is what i thought (i don´t know the original code): - Depends on the range of view of the creature, you can draw a square arround the creature based on its range of view, for...
Top