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Recent content by kokokoko

  1. kokokoko

    Mackan's Mappings

    Amazing as ever!
  2. kokokoko

    Protod3 - Tool to extract .proto files from the Tibia client

    You're most welcome! Oh, interesting! I wasn't aware that you could omit (or rather reserve) fields from the .proto definitions and still parse correctly, could definitely come in handy. Thanks to you too for sharing 👍
  3. kokokoko

    Protod3 - Tool to extract .proto files from the Tibia client

    Hello! I had some trouble generating .proto files from the Tibia client using sysdream/Protod. I ended up making some changes myself to make it work and thought I'd share those here. I was also able to get the running time down from ~20 seconds to 0.4 seconds on my machine which is nice 😄 My...
  4. kokokoko

    TibiaAPI: Record, Redact, Extract, and Watch

    If anyone's interested, I have updated my project that creates a list of all item names. Big thanks to Marcosvf132 for updating the "base TibiaAPI stuff" to work with the latest Tibia client! I merged their changes into my fork. The README file contains instructions for running the GetItemNames...
  5. kokokoko

    Getting tile names from dat file?

    No, that means this stuff never happens. I'm not sure what the problem might be.. I ran it following those instructions around two weeks ago 🤔 Here's the output from my latest run if you want it: Upload files for free - item_names_12.8.txt - ufile.io (https://ufile.io/wuj4g2ql)
  6. kokokoko

    Getting tile names from dat file?

    It writes the file to ./item_names.txt, the path should be relative to the .exe file (so in the same folder as the .exe file)
  7. kokokoko

    Looking for tibia server

    Therran is not out quite yet, but planned to be released in less than a month (Friday November 26th)
  8. kokokoko

    Therran - Official Discussion

    Awesome news, looking forward to this!
  9. kokokoko

    Lua Get amount of addons owned

    The Player::getOwnedOutfits function returns a Lua table, which by the looks of it does not have an implicit string conversion. You can try iterating the table instead (not tested): local Outfitss = Action() function Outfitss.onUse(player, item, fromPosition, target, toPosition, isHotkey)...
  10. kokokoko

    Linux compiling RME on debian 11

    It looks like the FromDIP method was added in wxwidgets 3.1: https://docs.wxwidgets.org/trunk/classwx_window.html#aa934a31552633c076a87bca1100b0dc5 Maybe the RME install docs are outdated, and wxwidgets 3.1 is necessary? You can try using wxwidgets 3.1 instead, this could be a starting point...
  11. kokokoko

    C# help needed about item editor

    Hmm.. Might be related to the fact that these are item types where the base sprite is empty (no pixels)? There is code in the item editor that creates a hash based on the sprite of an item, and I'm guessing that that code uses the "base sprite" (offset 0) of an item type. Maybe see if you are...
  12. kokokoko

    C# help needed about item editor

    I can't see anything in that code that would cause only some client IDs to be incorrect. How many does it get incorrectly? Can you provide some examples of expected ID vs actual ID? Is there any pattern to it, like all the wrong ones being above a certain value?
  13. kokokoko

    Getting tile names from dat file?

    Right, interesting that they are moving in that direction. Yeah, we seem to be moving away from the CIP client. For me personally, the main reason that I want to stay up to date with the latest client is the access to new sprites. If that is the main reason for most I could definitely see how...
  14. kokokoko

    Getting tile names from dat file?

    Ah, right. Interesting that they've maybe never changed the client IDs. I kind of assumed that the FFT signatures were added as a response to CIP changing client IDs from version to version. No, I think we wouldn't have to remap anything if CIP were to change a bunch of client IDs. As long as...
  15. kokokoko

    Getting tile names from dat file?

    Hmm, looks like that tool converts a map from serverIDs to clientIDs? I don't think that solves the problem where CIP might change a client ID and thereby making our old maps incompatible with new versions of Tibia. I had a look at the otservbr-global items.xml, and it looks like it uses...
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