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Recent content by konceptz

  1. konceptz

    NPC Quests that require you to kill monsters

    creaturescripts/scripts/ and it's login.lua and playerdeath.lua in TFS
  2. konceptz

    Help with Teleport Script

    Take a look at my script, it already has an addEvent, it still doesn't work somehow. The first teleport I make never disappears, however, the teleports I make after that disapear.
  3. konceptz

    Help with Teleport Script

    I want to define the function doRemoveTeleport, so I put the script like this: function doRemoveTeleport() local teleportPos = {x=637, y=165, z=7, stackpos=1} getTele = getThingFromPos(teleportPos) if getTele.itemid == 1387 then doRemoveItem(getTele.uid, 1) doSendMagicEffect(createPos...
  4. konceptz

    Help with Teleport Script

    I'm trying to make the teleport disappear after I create it, however, it's not disappearing. I have another similar script like this for another quest, so I think it has something to do with the add event. function onUse(cid, item, frompos, item2, topos) -- CONFIG -- idItem = 2159 --Item...
  5. konceptz

    Amazon Camp by Neon

    I think there's too many bushes, when you actually play it, it'll be such a pain just getting around =(
  6. konceptz

    Quest lever with check item and check monsters

    Here's the error i'm getting: data/actions/scripts/quests/oblivionminion.lua:72: 'end' expected (to close 'function' at line 20) near '<eof>' I just added an end tho, and it's not giving the console error. However, script doesn't work when i kill the monster and pull the lever.
  7. konceptz

    Quest lever with check item and check monsters

    Uh the: local arenax = 569,607 is so it checks from x cord 569 to x cord 607, correct me if i'm wrong but that's just the way I logical thought of it. I'm not really sure how to fix this now =/
  8. konceptz

    Quest lever with check item and check monsters

    still get the similar console error after I add the "" data/actions/scripts/quests/oblivionminion.lua:25: ',' expected near 'do'
  9. konceptz

    Quest lever with check item and check monsters

    I was trying to make a script that checks if the player has an item on a certain coordinate and also check if all the monsters are dead in the area, if both checks are true then pulling the lever will cause the wall/stone to disappear. I have a script that does remove the stone if the player...
  10. konceptz

    NPC Quests that require you to kill monsters

    this is the error i'm getting: [10/04/2009 12:39:14] Lua Script Error: [Npc interface] [10/04/2009 12:39:14] data/npc/scripts/quest_giver.lua:onCreatureSay [10/04/2009 12:39:14] data/npc/scripts/quest_giver.lua:51: attempt to call field 'on_accept' (a nil value) [10/04/2009 12:39:14] stack...
  11. konceptz

    NPC Quests that require you to kill monsters

    Anyone know how to edit the quest_giver.lua so it works with the latest TFS?
  12. konceptz

    MoveEvent Fixed Super transformer ring

    Is there a way to make this work for latest tfs?
  13. konceptz

    NPC Quests that require you to kill monsters

    it's in lib/constant.lua
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