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Recent content by Kotetso

  1. K

    Help with shader outline

    @Fresh hey dude, you seem very helpful here on otland is there any chance you could help me with an issue im having regarding auras/shadders?
  2. K

    Draw Attached Effect

    Hello, I'm trying to understand the "drawAttachedEffect" for drawing auras/shadders, as far as I understand we can create them though the lua files and apply to local players, meaning that only that specific player will be able to see the effect, but how do I make so everyone else can see it...
  3. K

    Help with shader outline

    What if you copied the base image, changed it for the colour of your choice, and placed it under the desired image? I've done it like that for a different project and it worked
  4. K

    TFS 1.X+ TFS 1.3 summons teleport to master

    if (oldPos.z != newPos.z) { if (!summons.empty()) { for (Creature* summon : summons) { g_game.addMagicEffect(this->getPosition(), 1); g_game.internalTeleport(summon, summon->getMaster()->getPosition(), true); }...
  5. K

    Programmer Otclient Services! layout, store, market etc

    Fuck that is heavy.
  6. K

    Scripter LUA + OTC Modules/Interfaces (TFS 1.2/OTC/OTCV8)

    i've added you on discord, I'm more interested in learning how you did the interface and communication OTclient server, id pay to learn if u are willing, i speak both portuguese and english so whatever you are more comfortable with could work!
  7. K

    Compiling HELP to compiling OTX server

    Hey guys. I need help to compile it.
  8. K

    Compiling TFS 1.0/1.1 latest source. 64 and 32 bits. Pics and lots of explanation.

    Any person can help me, with this bug? Error 1 error C1083: Cannot open include file: 'libxml/xmlmemory.h': No such file or directory c:\users\matheus\downloads\otx252_983\sources\otpch.h 29 1 TheOTXServer
  9. K

    Windows Help script

    Good night. I need help to change this script, is a system slot, however I want to operate just giving "use with" the stones set in lib, someone could help me? LIB SlotCondition = {} Slots = { config = { maxSlots = 2, msg = { type = MESSAGE_STATUS_DEFAULT...
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