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Recent content by kotz

  1. kotz

    ERROR TRANSPARENCY

    Ok Bro, i go edit sprite one a one :)
  2. kotz

    ERROR TRANSPARENCY

    I use otClient 0.6.6 and have this error: invalid thing type client id 481 in category 0 my thing.otml: items 481 opacity:0.7 full-ground:false part of source print a error: constThingTypePtr&ThingTypeManager::getThingType(uint16 id,ThingCategory category){ if(category...
  3. kotz

    How i can active Transparence

    BUMP
  4. kotz

    How i can active Transparence

    ERROR: invalid thing type client id 622 in category 0?
  5. kotz

    How i can active Transparence

    ERROR: invalid thing type client id 622 in category 0? SAME MISTAKE HELP SUCKKK!!!
  6. kotz

    Lua Chain Reaction Bomberman System

    up
  7. kotz

    Lua Chain Reaction Bomberman System

    Bro i don't did with your code Thx :( this all my code, if you have a way to did it in my code ;\. local t = { from = {x=1, y=1, z=7}, to = {x=2905, y=2525, z=7}, storage = {placed = 10001, max = 10002, radius = 10003, speed = 10004}, delay = 4000, bombID = 386, effect = CONST_ME_FIREAREA...
  8. kotz

    Lua Chain Reaction Bomberman System

    Nothing Happens: local config = { map = { x = 1002, w = 1012, -- leftmost X coordinate and map width y = 1027, h = 1018, -- topmost Y coordinate and map height z = 7, -- Z coordinate }, storage = { radius = 10003, -- radius storage key }...
  9. kotz

    Lua Chain Reaction Bomberman System

    Why u make a timer to bomb? I don't understand your code '-' ahh in addEvent Step...
  10. kotz

    Lua Chain Reaction Bomberman System

    I can't use this: for x = config.map.x, config.map.x + config.map.w do for y = config.map.y, config.map.y + config.map.h do local position = {x = x, y = y, z = config.map.z} Is not a event, is a server, all map the players can drop bombs '-' Run of time....kkk
  11. kotz

    Lua Chain Reaction Bomberman System

    how i can call this function? placeBombs? i try like this: function onSay(cid, words, param, channel) local b = getTileItemById(getThingPos(cid), t.bombID).uid if b > 1 then return false else setPlayerStorageValue(cid, t.storage.placed, math.max(getPlayerStorageValue(cid, t.storage.placed)...
  12. kotz

    Lua Chain Reaction Bomberman System

    ok i go check and make adjusts. Thx for help
  13. kotz

    Lua Chain Reaction Bomberman System

    fixed
  14. kotz

    Lua Chain Reaction Bomberman System

    ye: local function boom(pos, cid) local v = getTileItemById(pos, t.bombID).uid if v > 0 then if isPlayer(cid) and isInRange(getThingPos(cid), t.from, t.to) then setPlayerStorageValue(cid, t.storage.placed, getPlayerStorageValue(cid, t.storage.placed) - 1)...
  15. kotz

    Lua Chain Reaction Bomberman System

    You are correctly "Does the bomb's explosion sets off other bombs". But, the bombs explodes with delay of addEvent, i don't have idea how i'll make this function to scan line of the bomb explode ;\ The nil in add event is only test... kk
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