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s="11,21,02,44,01,12"
local t = {}
local j=0
local k=0
local n
for i=0,5 do
local p=1
if i ~= 1 then p=3*i end
j,k = string.find(s, "%d%d", 3*i+1)
if j==nil then break end
n=string.sub(s, j, k)
table.insert(t, n)
end
Is there better way to...
Hey i have this simple script in movements:
<movevent event="Equip" itemid="21691" slot="necklace" script="critical.lua" function="onEquipItem"/>
<movevent event="DeEquip" itemid="21691" slot="necklace" script="critical.lua" function="onDeEquipItem"/>
And the script:
function...
Do somebody have code of this function to change item name in game and could share? I know tfs1.0 doesnt have this included but maybe someone has written yet?
Is something like g_game.addAnimatedText(getPosition(), TEXTCOLOR_RED, "Critical!"); function in tfs 1.0 ? This one is from 0.36.
//
Is there something to give a text for a short time on a monster or player?
function Party:onDisband()
local a=#self:getMembers()
broadcastMessage(a, 20)
return true
end
were two ppl in party, broadcasted "1"
when i used local a=self:getMemberCount() it broadcasted "0"
Have some idea ?
Found solution :D
function Party:onLeave(player)
cId=getPlayerByName(player:getName())
if getPlayerParty(cId) then
--[[ if party is not disbanded do nothin ]]-
else
--[[ ppl who were in party when it was disbanding should get these item ]]--
doPlayerAddItem(getPartyMembers(cId)[1], 2190,1)...
How to get a party members in moment when the party is disbanding ?
I mean when the party leader leaves the party and then the party is disbanding.
In /events/party.lua there's a Party: onDisband() function but it doesn't have any argument like onLeave(player) or onJoin(player) have so i don't...