local fireWeapons = {7750 ,7754, 7747, 7745, 7746, 7756, 7752, 7784, 7758, 7751, 7744, 7757, 7749, 7755, 7753}
function onCastSpell(cid, var)
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE,COMBAT_PHYSICALDAMAGE)
setCombatCondition(combat1, CONDITION_NONE)...