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Recent content by lazarus321

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    RevScripts ❤ ℱ𝓇𝑒𝑒 𝒮𝒸𝓇𝒾𝓅𝓉𝒾𝓃𝑔 𝒮𝑒𝓇𝓋𝒾𝒸𝑒 𝒯ℱ𝒮 𝟷.𝟻+ ❤

    There is a way to do a spell to "print" all the resistances that the player has, I believe the way is through the items they are using, can anyone help?
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    Lua TFS 1.4 Script Table and Texto

    nice, thanks @alejandro762 for help.
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    Lua TFS 1.4 Script Table and Texto

    Hi all, Does anyone know how I could do to present the text with all possible variations if my variable nx1, nx2, nx3, nx4, nx5, nx6 and nx7 is different from 0? I tried to do this but it's getting too long and it's not getting all the variations. local t1 = {} local t2 = {} local t3 =...
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    RevScripts RevScript

    Can anyone convert this script to revscript? https://otland.net/threads/tfs-1-3-1-4-upgrade-system.264672/
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    Compiling TFS 1.6 Compiling

    ok, thanks for the help. This community is very good. How do I bookmark the solution?
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    Compiling TFS 1.6 Compiling

    It is, work now. Thanks Nekiro. When I log into the client this msn appears, it's not a function of the compilation, right?
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    Compiling TFS 1.6 Compiling

    i try but still not work, do you have the file compiled for test?
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    Compiling TFS 1.6 Compiling

    It didn't close but nothing happened, it just skipped to the next line. I couldn't understand what to do with this part of the .env file. I put this file in the root and configured it, but nothing happened. I tried to compile for Win32 to see if it would work but this error appeared...
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    Compiling TFS 1.6 Compiling

    I followed your steps, but it didn't work, same problem.
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    Compiling TFS 1.6 Compiling

    I compiled using the release 64x option following this tutorial Compiling on Windows (vcpkg) (https://github.com/otland/forgottenserver/wiki/Compiling-on-Windows-%28vcpkg%29) When I run the file from the server, this window opens and then it closes, without error. Where can I discover this...
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    RevScripts TFS 1.4.2 - Defense Monter

    Alright, thanks Xikini.
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    RevScripts TFS 1.4.2 - Defense Monter

    Hi, How could I acquire the monster's defense in a spell? On the example below I took it from the dragon xml monster.defenses = { defense = 30, armor = 25, mitigation = 0.99, { name = "combat", interval = 2000, chance = 15, type = COMBAT_HEALING, minDamage = 40, maxDamage = 70...
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    TFS 1.2 Blessed

    very good work now. The error was in that part "if (!player)" in my file "if (player)" Thanks alot bro.
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    TFS 1.2 Blessed

    The same thing happened earlier, I don't know where to check the functions within the source.
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