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Recent content by leik meris

  1. leik meris

    [USA] [7.92/Custom] Dragora Online (Fresh Start May 15!)

    I only tried it for 1 hour to realize it’s more of the same, just a free base server with a few modifications to make it look ‘custom.’ In short: a friends, only server to kill boredom.
  2. leik meris

    Background colors on rarity system

    change void NetworkMessage::addItem(uint16_t id, uint8_t count, bool withDescription) to void NetworkMessage::addItem(uint16_t id, uint8_t count, bool withDescription /* = false */) and compile 1747492086 Let's try this first
  3. leik meris

    Background colors on rarity system

    You're referring to tooltips, but the original question is about showing a colored background or frame depending on the item's rarity. That feature is not present by default in OTClientV8. The client does not automatically display a visual background based on rarity that part needs to be...
  4. leik meris

    Background colors on rarity system

    hat happens because the visual part of item rarity (like background colors in inventory or containers) isn’t automatic it comes from the client, not the server. You need to modify the client (specifically the OTClient source) so it receives the rarity information from the server. For example...
  5. leik meris

    [USA] [7.4] Exoria74 Global - Official Launch 13th June 18:00 CET | Proxy & Anti-Cheat Systems | Mastered 74 Formulas & Mechanics

    Funny how this server uses the exact same favicon as the one in this thread. For those who remember, that project was handled by a guy with a penguin profile picture… He had quite a reputation here due to some shady work. His username was the name of a LoL character — a dragon. Now this server...
  6. leik meris

    C++ Ragnarok style market [tfs 1.2] almost works

    If it's the same guy named Marcelo or something like that on Discord, he's a scammer. He didn't create the system, unfortunately, he's selling it with too many errors and incompatibilities that he claims don't exist. 1736527722 I repaired the system and patched all those vulnerabilities.
  7. leik meris

    Realpoke Project Sources

    virus
  8. leik meris

    Real Roulette System

    What I think when a server says it has a roulette system: 🤔🎉 But here's our roulette system: Fully developed in revscripts for TFS 1.4. Custom client module with a sleek, interactive interface. Real-time animations for spins and results. Bet options for numbers, colors (red/black), dozens...
  9. leik meris

    Anti-Bot System - Feedback Request

    I understand the feedback and have read your points. Most mention how annoying the captcha message can be, and I completely understand. I’m not an active server player; I’m just a developer with little experience in this area. However, I’ve come up with possible adjustments to improve the...
  10. leik meris

    Anti-Bot System - Feedback Request

    Hello everyone! 👋 I'm an enthusiast and new to Lua scripting, and this is one of my first projects: an Anti-Bot System for an Open Tibia Server. I'm sharing it here to get your feedback, suggestions, and constructive criticism to improve it further. 😊 What Does It Do? The Anti-Bot System is...
  11. leik meris

    TFS 1.X+ Tile Validation Error: Difference Between "X" and "Ticks" on the Map

    Hello community, I'm experiencing an issue with my Tibia server (using TFS 1.4 and OTClientV8) related to tile validation on the map. I've attached two images to illustrate the problem: Some tiles are marked with "X" (screenshot taken in-game). The same tiles appear with "ticks" when viewed...
  12. leik meris

    Solved two bugs generated by me where should i look for?

    void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg) { Outfit currentOutfit = getOutfit(msg); std::vector<std::tuple<int, std::string, int> > outfitList; if (g_game.getFeature(Otc::GameNewOutfitProtocol)) { int outfitCount =...
  13. leik meris

    Solved two bugs generated by me where should i look for?

    create an issue on github with the corresponding information to better understand the problem
  14. leik meris

    C++ error with sendTextWindow items

    Hello everyone, I have been collecting information for a while to add a rarity system, which I achieved. The problem now is that the items generated by sendTextWindow (be it a label, book, etc.) produce this message in the client: ERROR: ProtocolGame parse message exception (36 bytes, 21...
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