Recent content by liorfink

  1. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    We do not currently has support for Mac, or any OS other than Windows for that matter. I did ask a friend who played on a Mac before, he sent me this article: How to Play Windows PC Games on a Mac (https://www.howtogeek.com/191615/how-to-play-windows-pc-games-on-a-mac/) He specifically used...
  2. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    Everything we have been working on as of late is taking out old formulas, like the default defense one, the built in TFS formulas and more. Im sorry if I seemed to rush a comment, but I do find that a quote like that, without putting it in context looks very bad from our side... Even though we...
  3. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    Not sure what you mean by that, but if you have feedback or want clarifications on anything I would be happy to listen or answer anything. What exactly do you feel is a copy from another server, or exists on other OTs? Also, kudos on posting something from Discord, taking it out of context...
  4. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    Again, this is mainly for the alpha phase. I am sure that if we get far enough with most other systems to a point where the game is relatively stable and in a good place, we will start looking into the pvp stuff! We are not ruling out pvp completely, it is just that there are so many things that...
  5. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    Thank you for the kind words guys, looking forward to seeing you all very soon! As for the attack system, we have a unique one. You dont have the hotkeys to type the spell words for you, the spells are items you will be placing into the keybind, which limits the amount of skills you can use and...
  6. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    Anything that plays the game for you, whether its healing, rotating or anything of the kind is off the table.
  7. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    Looking forward to seeing you there :)
  8. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    There are no bots. What I said is crafting a good item may take a while, and it will run in the background. We wont have the character be stuck in crafting for 30 minutes, unable to play. For bots I assume you mean 3rd party softwares that play for you - this will not be a thing in this project...
  9. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    This is something we will put great emphasis on. There may be semi-afk things, like crafting or other things that run in the background, but we are very fond of the active gameplay approach. Its about you playing, not a program running another program.
  10. liorfink

    [FRANCE] [CUSTOM] Sands of Time - Alpha Phase - 29Nov

    @wild345 We have focused heavily on rpg feeling and exploration. Waypoints have to be discovered first to be used, but they exist as we understand the OT community is mostly adults, with little and very valuable time on their hands and we don't want people walking 15 minutes each way every time...
  11. liorfink

    [Netherlands] InsanityOT | 8.6 | 7171 | custom | highexp | prestige ranks

    Agreed, It's not even hard... :(
  12. liorfink

    VIDEO TUTORIAL: From nothing to a fully working OT server, website and shop system

    Try to look in config.php at the shop part. $config['shop'] = array( 'enabled' => true, 'loginToView' => true, // Do user need to login to see the shop offers? 'enableShopConfirmation' => true, // Verify that user wants to buy with popup 'useDB' => false, // Fetch...
  13. liorfink

    Lua Player rewards by vocation

    Thanks alot @Xeraphus ! Seems to be working just fine now! I will test the rest of the script, but for this part, it's fixed!
  14. liorfink

    Lua Player rewards by vocation

    OK! So I use a unique key to mark a quest/reward, and set it's value to 1 to mark it as received. I get that part, thanks alot for the explanation! @Colandus The part in my script that I don't get past now is this: if isInArray(voc, player:getVocation()) then print(player:getVocation()) So...
  15. liorfink

    Lua Player rewards by vocation

    Thanks @Xikini , I'm kinda new, don't really know how to print it. About the storage values, I don't even know what those values mean, I couldn't find any documentation for those... Could you point me in some direction where to look?
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