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Recent content by Lubinho Fit

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    Compiling Error when compile cannot access file rsa.h

    I was trying to compile the lastest tfs using the new vcpkg and this happened when compiling Error C1083 Cannot open include file: 'cryptopp/rsa.h': No such file or directory (compiling source file ..\src\otserv.cpp) theforgottenserver c:\users\lucca\vcpkg\forgottenserver\src\rsa.h 23...
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    Collision System

    The system is complete? Only for 0.3? I would like to try it
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    New features that people want in a server!

    Didn't understand D: If i understood it it's exaclty what i want, does the monster respect invisible spells like (Utana Vid) and u don't generate threat nor Aggro? Maybe can u show a gif? I'm trying to do this to play with some friends in a closed server (D&D style with master etc etc)
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    New features that people want in a server!

    Make a vision system, something that prevents monsters from targeting you if they can't see you (Something like a conevision system used in stealth games) it would add a very cool stealth mecanic! :D
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    CreatureEvent [TFS 1.2] Boss/Monster Wave System (onDeath)

    For anyone who wants my "fix" just register it as kill creaturescripts.xml register <event type="kill" name="multiMonstros" script="multiMonstros.lua" /> login register player:registerEvent("multiMonstros") put inside creature scripts\scripts multiMonstros.lua local config = { ["necromancer"]...
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    CreatureEvent Critical/Dodge System based on weaponSkill/speed TFS 1.2

    I continue to be a noob scripter but i think u have copied something wrong D:
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    Spell that make players hit back

    I have a passive monster edit in sources Feature - Simple passive monsters So i wanted to make monsters ignore players by storage but couldn't find anything for TFS 1.2 If someone can make me a spell (wave) that the monster uses and if the spell lands the player damages the monster so it...
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    TFS 1.2 Invisible but keeping outfit (Utana Vid)

    I'm trying make a "conevision system" for monsters because i don't want them to spot players from walls. The easiest way that i could think was to make all monsters not see invisible(utana vid) and make a defensive spell (like a wave) for them so they remove utana vid and can attack (Adds...
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    TFS 1.X+ Invisible keeping outift (utana vid or /ghost)

    I'm trying make a "conevision system" for monsters because i don't want them to spot players from walls. The easiest way that i could think was to make all monsters not see invisible(utana vid) and make a defensive spell (like a wave) for them so they remove utana vid and can attack (Adds...
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    Solved Ghost Mode

    I really need this for a system but i didn't understand where is these parts in the source What i need is exaclty what @zbizu did by "accident" Go invisible but keep the outfit! I don't need it to be the talkaction /ghost i can make it work with the utana vid one just need to get rid of the...
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    CreatureEvent [TFS 1.2] Boss/Monster Wave System (onDeath)

    Hello, i'm trying to use it but it does not work D: login.lua function onLogin(player) local loginStr = "Welcome to " .. configManager.getString(configKeys.SERVER_NAME) .. "!" if player:getLastLoginSaved() <= 0 then loginStr = loginStr .. " Please choose your outfit."...
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    Solved Where are the scripts for potions? TFS 1.2

    I just want to modify how much does the potions heal, but i couldn't find it Sorry for the dumb question D: action/scripts/other/potions.lua local berserk = Condition(CONDITION_ATTRIBUTES) berserk:setParameter(CONDITION_PARAM_SUBID, 7) berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)...
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