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Recent content by lucaschain

  1. lucaschain

    Any Tower Defense enthusiasts around?

    It never crossed my mind to use anything other than TFS by pure ignorance: what would be the game changer here? Also, maybe simple, but definitely not stupid! What about Realots? Are there targeting strategies for monsters/creatures? For this project, the paths don't need to be changed...
  2. lucaschain

    Any Tower Defense enthusiasts around?

    this is a good call, I'm always checking isRemoved on objects before anything done inside events
  3. lucaschain

    Any Tower Defense enthusiasts around?

    I like this approach, too! I'll post here what direction we took for the towers and the monsters. In short, towers are just "logical": Lua objects with state, and the ticks are managed automatically with addEvent timeouts. The positive aspect of it is that it is easy to control the turret...
  4. lucaschain

    Any Tower Defense enthusiasts around?

    Nice! Let me know if you do and have some criticism, making this merger not look like a mess is the hardest part 1742304579 Do you have any TD suggestions that I could use as a benchmark? Also, feel free to create an alpha account to test the game if you want! 1742304613 impressive
  5. lucaschain

    Any Tower Defense enthusiasts around?

    That's amazing work! Did you start off from an OT distro? or is it from scratch?
  6. lucaschain

    Any Tower Defense enthusiasts around?

    Here's the current development gallery
  7. lucaschain

    Any Tower Defense enthusiasts around?

    Hey, everyone! I was outside the Otserv world for 15 years (thankfully with the same Otland account) and decided to come back with some friends to try a new idea. I’m writing this post with three goals in mind: 1) make myself open for any discussion on this topic, be it on this thread or...
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