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Recent content by M4rcin

  1. M4rcin

    Project antica files deletion reminder

    It proves nothing about the project still, as they probably used the password elsewhere as well. All it can prove is the player is not too bright, and I guess some of you can relate. TL;DR No proofs of malicious intent of Project Antica. Admins are likely trying to cover up a dupe bug ... but...
  2. M4rcin

    Be carefull with kor

    Key takeaway from all these threads: just be careful
  3. M4rcin

    Be careful with Ezzz

    Statement Regarding Past Collaboration Issues Involving Ezzz Don't participate in any work related activity with him. He will follow you around for 3+ years writing walls of text about how he envies you, and only thing you did was to push back on some use after free he wanted to bravely merge XD...
  4. M4rcin

    Be careful with M4rcin

    Sorry I live rent free in your heads, and from what I read - you guys could really use that extra context.
  5. M4rcin

    Tibiabase Daily Development Thread

    I understand that for u this might be life changing amount of money bro, try contacting admin on private, and don’t forget to be polite. I guess if this won’t work, we could arrange similar budget OTLand fund for you to never visit the internet again because your presence here is undeniably a...
  6. M4rcin

    Remere's Map Editor with AI Agent

    It's all good. Don't worry about your pronunciation tho - mine also sucks, so I can relate somehow, but I know it shouldn't discourage me from speaking. Exposing yourself to feedback (also critique) will let you grow. You managed to integrate AI into a legacy project that is RME, so I am sure...
  7. M4rcin

    Remere's Map Editor with AI Agent

    Nice effort, but you lost me at writing prompts in a different language than the training data is in. If you want to make your AI "truly agentic and autonomous", you must first understand how LLMs work - here is some homework: Not to demotivate you, but I am confident you could achieve very...
  8. M4rcin

    What do you think holds players in your server?

    Haha, I never met a player (nor developer) that would say "I am here for the money", and would pay their rent on time.
  9. M4rcin

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Definitely better engine if you are experiened already - TFS is more cozy bcoz of Lua, which you can also use here. A thing that makes TVPV8 even more approachable now is the fact that you no longer have to compile, actions will do it for you. Just download a build artifact and run.
  10. M4rcin

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    There are countless issues with this project, and some were brought to light by recent Gesior's addition. You could probably open any class and find issues there, from strings named "string", through weird smart pointer semantics, to simply poor design choices like a repeated NPC system created...
  11. M4rcin

    Distro suggestion

    Going with newer and downgrading > going with old and upgrading There are no ready solutions tho, you gotta walk the walk. PS: Revscripts are very cool, you are missing out on not using them
  12. M4rcin

    OTClient Is possible change a lot .spr Assyncronos to Syncronos?

    .spr/.dat are just a stream of bytes, you will have to parse and modify them. Your best bet is to hack something like Releases · Arch-Mina/Assets-Editor (https://github.com/Arch-Mina/Assets-Editor/releases) to dump your modified files. You could hack the objectbuilder but the process of...
  13. M4rcin

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    First misconception you have is that you are tied with certain protocol version - game interactions have very little to do with the communication. It doesn't really matter if you use protocol 7.4, 8.0, 15, all that matters is the logic that handles the requests, the sprites you display, your map...
  14. M4rcin

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Very original idea
  15. M4rcin

    TVP 7.4 Develop & TVP 7.7 Stable Full Distribution

    Looking forward to the PR's ;)
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