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Recent content by MalyFanek

  1. M

    MicroSMS transfer payment

    Hello, I have a problem and basically a question. Well, I'm trying to add payments from microsms and here comes the case, files should be pasted only in payments, add in config and to the folder gesior shop?Or also somewhere else?I got a sms payment from them, I just created a script from them...
  2. M

    Talkaction for exp booster

    Ok i have solved the problem by adding and using this talkaction: function onSay(cid) local last = math.floor((getPlayerStorageValue(cid, 10000) - os.time())/60) -- minutes local last2 = ((getPlayerStorageValue(cid, 10000) - os.time())) -- seconds if isPlayer then if...
  3. M

    Talkaction for exp booster

    Hello, i found pretty good working exp booster here: https://otland.net/threads/mod-experience-scroll-with-time-expire.147551/ But the problem i have is i want to make talkaction for players to let them check out how much time left of booster/to use new one. Those are mine tries: if...
  4. M

    createConditionObject(CONDITION_REGENERATION)

    Hello, as the title sais im trying to do function of player wear set of eq and the problem is: local IDFEET = 13499 local IDARMOR = 13497 local IDLEGS = 13498 local bonus = createConditionObject(CONDITION_REGENERATION) setConditionParam(bonus, CONDITION_PARAM_BUFF, 1) setConditionParam(bonus...
  5. M

    Make few winners in event

    Hello, its again me ;x im trying to make as title sais make few winners at event, but to be honest i dont undestand this function and how to remake it so i need small help/tips. function winMonsterEvent() local max_sto, winner = 0, 0 local monster = getGlobalStorageValue(1919211) for...
  6. M

    balance character

    I dont think there's any script that type, all depends on spells u have, classes, blabla, u can use some ready ones from engines etc but u wont find ready balance, like at DB otses while u got about 600~classes, all u can do is to set their growth etc at vocations.xml nothing else left than...
  7. M

    Monster Hunt Event

    Hello, as the title sais im trying to do monster hunt event which should work like that, if i kill monster1, i get+1 point, monster2 +2 points, monster 3 +3points etc. For now all i have made is: <?xml version="1.0" encoding="ISO-8859-1"?> <mod name="Bad Saiyans Hunt Event" version="8.6"...
  8. M

    Radar pos

    Okay now its work perfect (i think so cuz that line ~16) ! THANKS BRO! I see i had to add 2 locals, one replace else msg and 2nd one to read it as true, some new infos for me cuz im fresh, once again thanks
  9. M

    Radar pos

    No no, u understand me wrong, its all working fine, but- there are no three balls , there is 1 item with 3 positions. Dunno how to explain it better... so i just give u an example: There's event that drop the ball (item 13554), with random pos (kula) = { 1}, {2,} etc Then this script load pos...
  10. M

    Radar pos

    Yeah i forgot to mention that i had and tried to use script that u gave (as i said before i tried many edits with end/else/elseif) :p, positions works fine but it shows position together with else doPlayerSendCancel(cid,"Radar Cannot find the Dragon Ball.") so its looks like...
  11. M

    Radar pos

    Ok i changed a script a lil, now all directions works fine (i hope so) but the problem is, that again they read only one, first place of dragon ball: function onUse(cid, item, frompos, item2, topos) local kula = { [1] = {x=99, y=189, z=7, stackpos=1}, [2] = {x=99, y=190...
  12. M

    Radar pos

    Had to edit 2nd one a little but thats what i meant, thanks ;)
  13. M

    Radar pos

    Hello, i need small help with the script below, i have a problem with position. I didnt tried to work with function in pairs/making table so i need small help here. What i need exacly is that the radar need to read more than just 1 position. function onUse(cid, item, frompos) kula1 = {x=2114...
  14. M

    EQ bonus from SET

    I have a small problem, Im using tfs 0,4 rev 3777, well i have made a script local IDFEET = 13499 local IDARMOR = 13497 local IDLEGS = 13498 function onDeEquip(cid, item, slot) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You just lost bonus from set.") end function onEquip(cid, item...
  15. M

    PZ tile

    I have a problem with PZ, players can enter PZ with fight on and they get PZ, when they left fight is back .... I though about making walkon event with pz tile but ... im not sure is it good idea, wouldnt it slow down server very much? Maybe i got something wrong in source? (where to search...
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