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Recent content by marcelomnzs

  1. marcelomnzs

    C++ TibiaCAM - how?

    Master, what alternative do you suggest to analyze bots, saving HD? only I would watch, so maybe a script to start recordings after a period of intense hunting?.. delete the files after a period? how heavy are these generated files?
  2. marcelomnzs

    Weird behavior on TFS 1.2 - lag on localhost

    The problem may be in virtualization. Did you test in another environment??
  3. marcelomnzs

    Lua Item time left/charges

    i got many errors with time stamp when i tried to add.. i will check it later again, thank u
  4. marcelomnzs

    [7.x] Thora - Gallery

    amazing bro
  5. marcelomnzs

    Lua Svargrond Arena 1.4.2 doors + teleprts

    try use "dofile" once in lib.lua file dofile('data/lib/svargrondArenaQuest.lua') like it, and all other files u remove the dofile..
  6. marcelomnzs

    TFS 1.X+ onMoveItem, do not allow placing item inside a container.

    I know this may not be the ideal location, but it is well connected. I have a custom autoloot in actions.cpp that moves the item to the player when he opens the body. I would like to improve it by moving the item to the loot pouch or gold pouch in the case of money. but looking all day for a way...
  7. marcelomnzs

    C++ Auto-Loot g_game.internalMoveItem specific container

    up.. trying to use a container as priorate too
  8. marcelomnzs

    Lua Item time left/charges

    up
  9. marcelomnzs

    Lua Item time left/charges

    too looking for otcv8 .. up
  10. marcelomnzs

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    So guys, can anyone help me? I want to implement it, but the calls of the creatures on the map are weighing them down, preventing a view larger than 100x100... I tried to search the entire source code, which is why I noticed that every creature also has a range around it on the entire map during...
  11. marcelomnzs

    is it possible to make otclient on web browser?

    I always thought of something like this to avoid bot injection. I also thought that the "game market" trend would be to no longer export clients, but to run in the cloud to avoid cheats, something like the cloud services we have (Xbox cloud gaming and others). I imagine that some cheats that...
  12. marcelomnzs

    [Tutorial] Adding more tiles to game window - Updated 7/6/2018

    I took it to make this customization now, I managed to implement it. but I noticed significant increased cpu usage: if I put it in map.h something like: static constexpr int32_t maxViewportX = 161; //min value: maxClientViewportX + 1 static constexpr int32_t maxViewportY = 91; //min...
  13. marcelomnzs

    Over flow, infinite loop

    searching here, the script is movements/floorchange.lua in this case..here is: local list = { [293] = {x = 0, y = 0, z = 1}, [294] = {x = 0, y = 0, z = 1}, [369] = {x = 0, y = 0, z = 1}, [370] = {x = 0, y = 0, z = 1}, [385] = {x = 0, y = 0, z = 1}, [394] = {x = 0, y = 0...
  14. marcelomnzs

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    I would like to understand what you are talking about... could you give me a hint on how I can do this?
  15. marcelomnzs

    Over flow, infinite loop

    Firstly, thank you very much for the feedback, but I tried again and same behavior. see: it's not a temport.. it's a stair. Looking at the sources, I believe the problem is here: movement.cpp: ool MoveEvent::executeStep(Creature* creature, Item* item, const Position& pos) {...
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