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Recent content by Matheus Vieira

  1. M

    Read a sign

    Up!
  2. M

    Read a sign

    Up?
  3. M

    Read a sign

    @emil92b Oh, right. Sorry, I understand now, but yes, I already did this too
  4. M

    Read a sign

    @emil92b Updated how?
  5. M

    Read a sign

    @emil92b I read in tha post before and already put it, still not reading :(
  6. M

    Read a sign

    0.4 Good evening guys, I'm having a little problem with a new sign that I created in my server: In the Obj Builder I copied just like the normal sign, and in rme I can already write in it. But, when I go to the game and try to look, it appears like this: No text at all. What can I do...
  7. M

    TFS 0.X How to use onAttack(?)

    0.4 Hello guys, Im trying to understand how to use onAttack or onCombat for the following request: I want to check when a player hits a mob with his base attack, like using a sword. So, if i use onAttack, how do I make the game acknowledge the hit? The mindset behind this is something like...
  8. M

    C++ Utamo vita absolving only part of the damage

    0.4 Hello guys, I'm here trying to do something with utamo vita. In my head, it would be more dynamical if the spell only absorb some part of the damage, not all the damage. In other words: If a monster (or other players) hit the dude with utamo vita and 100% is the damage, so what I want is...
  9. M

    C++ Compilling on Windows

    Hey guys, Im having some issues here trying to compile the otx with windows. I am following the steps on this tutorial Compilling on Windows · mattyx14/otxserver Wiki (https://github.com/mattyx14/otxserver/wiki/Compilling-on-Windows) In the "Install the required software", he said to run the...
  10. M

    Lua Monster disappear after a minute

    @Xikini Worked perfectly, thank you. I thought it was going to give an error if you killed the monster and the script tried to remove it, but it worked Thank you one more time =)
  11. M

    Lua Monster disappear after a minute

    @Xikini Sure, its this one: function onKill(cid, target) local monsters = { ["Orc"] = {chance = 5, next = "Orc2", msg = {"Test"}} } function doRemoveCorpse(pos, creature) for i = 0, 255 do pos.stackpos = i tile =...
  12. M

    Lua Monster disappear after a minute

    @4Nathu4 It didn't work
  13. M

    Lua Monster disappear after a minute

    @4Nathu4 Ok, so I have a script here that, when the monster dies, it summons another one. If the player kills the monster and then the script summon another, the player can bring this monster anywhere, since it will not disappear. function onKill(cid, target) local monsters = {...
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