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Recent content by mrianura

  1. M

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    for scailing 100$/100k sprites, but as there are a lot of AI development You can give a try to scale it Yourself, but thats not as easy at it seems. 3 years ago i spent over 2 months to train/improve my AI model and to implement postprocessing fixing some glitches. 1713997178 the main idea...
  2. M

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    nice, I'm glad that You like my feature :D
  3. M

    Positioning 64x64

    const Rect screenRect(dest + (textureOffset - m_displacement *2 - (m_size.toPoint() - Point(1)) * g_gameConfig.getSpriteSize()) * g_drawPool.getScaleFactor(), textureRect.size() * g_drawPool.getScaleFactor()); m_displacement *2 should be everywhere
  4. M

    Positioning 64x64

    these 4, basically everywhere You have m_displacement You should multiple this by scale factor (64x64 means scale 2)
  5. M

    Positioning 64x64

    You can have a look at otcv8 changes, which I've made some time ago (regarding 64x64 sprites - HD mod) - filter otcv8 repo by mrianura author 1711468774 I solved there exactly Your issues
  6. M

    Update CMakeLists.txt file

    So in order to see cmake changes you have to regenerate msvc project (cmake-gui can be helpful). You can not use already provided project, because is not configured to use cmake.
  7. M

    Update CMakeLists.txt file

    what are You using to build the project ? MSVC project or cmake :D ?
  8. M

    Programmer Otclient in browser

    I believe that's not much more work than one week ~30hrs of work. Basically You have to inherit Platform and window class. Even more - I saw a few years ago, that someone on this forum showed working otclient in web assembly.
  9. M

    Programmer Otclient in browser

    Im I missing something ? Author asked for WASM otclient compilation, not to rewrite everything from scratch. As You can see, even Kondrah started this (not finished ofc), by adding new SDL window.
  10. M

    macOS compiling lua error

    check if this path is valid -DLUA_INCLUDE_DIR=/opt/homebrew/Cellar/[email protected]/5.1.5_8/include/lua5.1/
  11. M

    Global scope: callLuaField is undefined?

    @lexus21 bumped this, so i answered
  12. M

    Global scope: callLuaField is undefined?

    Thats obvious, he forgot to inherit from LuaObject
  13. M

    Programmer Test To Crash my server? Is this legal here?

    for 10$ I would not even invest my time to write pm to You :D
  14. M

    Programmer I'm looking for a very expert programmer

    You specified, that only null can cause segv, which is not true :)
  15. M

    Programmer I'm looking for a very expert programmer

    pointer, which points to freed memory can cause segmentation fault :)
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