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Recent content by mrianura

  1. M

    Help with shader outline

    I already pointed this out
  2. M

    Playing MP4 videos in OTCv8

    from official repo: https://github.com/FFmpeg/FFmpeg/blob/master/libavcodec/mediacodec.h
  3. M

    Playing MP4 videos in OTCv8

    "Ffmpeg is not supported on android tho" -> OFC it is supported it even supports HW accelaration (but im warning - thats not a trivial task to do - it took me almost a month to achieve good results)- for example my application is using this and more over I was even able to show a video in widget...
  4. M

    Playing MP4 videos in OTCv8

    the easiest way (not very optimal - acceptable on windows/linux devices) is to use opencv with ffmpeg backend (vcpkg.exe install opencv[ffmpeg]) The harder way, time consuming and probably optimal is to use ffmpeg or gstreamer directly (so You can manipulate/configure gpu in an optimal way - for...
  5. M

    Programmer [PAID] Increase quality in sprites (OTclient)

    You can scale sprites to 64x64 using this approach: https://otland.net/threads/how-to-use-upscaled-sprites-64x64-or-bigger-in-otcv8.288544/ If You are not happy with the results then You can try any upscaler available online In case You are still not happy with the results - im selling...
  6. M

    10.98 64x64 sprites & stuff

    cwm is another easy option, already implemented in v8 for free. There is a one big reason why we are using cwm instead of "Why it could not be just folder with png or webp"
  7. M

    10.98 64x64 sprites & stuff

    We live in 2024, but still ppl are using x86 otcv8 build which limits ram usage to 3GB's. Additionally when using data.zip it takes twice as that. So I dont think its a good idea to waste 1.2GB just for storing Tibia.spr :D I got a lot of questions why client crashes at the init stage. Always it...
  8. M

    10.98 64x64 sprites & stuff

    thats why You have 650MBs instead of 300 cwm :D
  9. M

    10.98 64x64 sprites & stuff

    https://otland.net/threads/how-to-use-upscaled-sprites-64x64-or-bigger-in-otcv8.288544/
  10. M

    [Canada] [7.4] TibiaSucks (EZ PVP EVENT - 250$) July 13th, 11 AM CST

    I have never seen better walking system!
  11. M

    Well Paid Job - Custom Commission Starting From Scratch

    are You able to pay at least 60$net/hr ? Just curious if You can compete with market
  12. M

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    for scailing 100$/100k sprites, but as there are a lot of AI development You can give a try to scale it Yourself, but thats not as easy at it seems. 3 years ago i spent over 2 months to train/improve my AI model and to implement postprocessing fixing some glitches. 1713997178 the main idea...
  13. M

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    nice, I'm glad that You like my feature :D
  14. M

    Positioning 64x64

    const Rect screenRect(dest + (textureOffset - m_displacement *2 - (m_size.toPoint() - Point(1)) * g_gameConfig.getSpriteSize()) * g_drawPool.getScaleFactor(), textureRect.size() * g_drawPool.getScaleFactor()); m_displacement *2 should be everywhere
  15. M

    Positioning 64x64

    these 4, basically everywhere You have m_displacement You should multiple this by scale factor (64x64 means scale 2)
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