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Recent content by mrianura

  1. M

    OTCv8 or Mehah Client

    V8
  2. M

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    You can even design directly to 64x64, and skip waifu :)
  3. M

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    ok, but how "raw sprites" looks like ? .png files I mean - is the problem in the masks or the base outfit, I believe masks only
  4. M

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    Maybe I did not understand Your problem correctly- i dont have problem with edges of the outfits, but with edges on the outfit masks. so my code is completely different approach
  5. M

    How to use upscaled sprites (64x64 or bigger) in OTCv8

    I had this bug, and there is no simple solution for this. What I did is to write quite complex post processing with using opencv lib
  6. M

    Help with shader outline

    I already pointed this out
  7. M

    Playing MP4 videos in OTCv8

    from official repo: https://github.com/FFmpeg/FFmpeg/blob/master/libavcodec/mediacodec.h
  8. M

    Playing MP4 videos in OTCv8

    "Ffmpeg is not supported on android tho" -> OFC it is supported it even supports HW accelaration (but im warning - thats not a trivial task to do - it took me almost a month to achieve good results)- for example my application is using this and more over I was even able to show a video in widget...
  9. M

    Playing MP4 videos in OTCv8

    the easiest way (not very optimal - acceptable on windows/linux devices) is to use opencv with ffmpeg backend (vcpkg.exe install opencv[ffmpeg]) The harder way, time consuming and probably optimal is to use ffmpeg or gstreamer directly (so You can manipulate/configure gpu in an optimal way - for...
  10. M

    Programmer [PAID] Increase quality in sprites (OTclient)

    You can scale sprites to 64x64 using this approach: https://otland.net/threads/how-to-use-upscaled-sprites-64x64-or-bigger-in-otcv8.288544/ If You are not happy with the results then You can try any upscaler available online In case You are still not happy with the results - im selling...
  11. M

    10.98 64x64 sprites & stuff

    cwm is another easy option, already implemented in v8 for free. There is a one big reason why we are using cwm instead of "Why it could not be just folder with png or webp"
  12. M

    10.98 64x64 sprites & stuff

    We live in 2024, but still ppl are using x86 otcv8 build which limits ram usage to 3GB's. Additionally when using data.zip it takes twice as that. So I dont think its a good idea to waste 1.2GB just for storing Tibia.spr :D I got a lot of questions why client crashes at the init stage. Always it...
  13. M

    10.98 64x64 sprites & stuff

    thats why You have 650MBs instead of 300 cwm :D
  14. M

    10.98 64x64 sprites & stuff

    https://otland.net/threads/how-to-use-upscaled-sprites-64x64-or-bigger-in-otcv8.288544/
  15. M

    [Canada] [7.4] TibiaSucks (EZ PVP EVENT - 250$) July 13th, 11 AM CST

    I have never seen better walking system!
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