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Recent content by nintry

  1. nintry

    Auto recharge last arrow [0.4]

    I'm sorry, i was using /reload weapons thiking it was working... Guys the script is working, thank you again Xikini!
  2. nintry

    Auto recharge last arrow [0.4]

    Ty to still trying helping But still not working: [16:28:18.999] [Error - Weapon Interface] [16:28:18.999] data/weapons/scripts/distance_weapons/arrows/arrow.lua:onUseWeapon [16:28:18.999] Description: [16:28:18.999] ...ta/weapons/scripts/distance_weapons/arrows/arrow.lua:2: attempt to index...
  3. nintry

    Auto recharge last arrow [0.4]

    Returning this error: [16:11:58.024] [Error - Weapon Interface] [16:11:58.024] data/weapons/scripts/distance_weapons/arrows/arrow.lua:onUseWeapon [16:11:58.024] Description: [16:11:58.024] ...ta/weapons/scripts/distance_weapons/arrows/arrow.lua:2: attempt to index local 'item' (a number value)...
  4. nintry

    Auto recharge last arrow [0.4]

    Ty, but i've shotted 5 arrows and print this 5 errors: [12:22:34.008] [Error - Weapon Interface] [12:22:34.008] data/weapons/scripts/distance_weapons/arrows/arrow.lua:onUseWeapon [12:22:34.008] Description: [12:22:34.008] ...ta/weapons/scripts/distance_weapons/arrows/arrow.lua:2: attempt to...
  5. nintry

    Auto recharge last arrow [0.4]

    I'm sorry to this too long, i trough no one know how to help... I've tried: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) function...
  6. nintry

    Auto recharge last arrow [0.4]

    I need some help to make a function to: - When player shot the last ammo (arrow, bolt...) - If player have another ammo like that on inventory - Automatically recharge A guy here made some like that: Feature - Auto recharge ammo And some guys tried to convert to 0.4 with no sucess: Compiling -...
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