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Recent content by olekpro

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    [France][13.20] Noveria Online - 1st July 2023 - FULL LAUNCH!

    I was waiting for server like that for a years.. :) See you on game.
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    PHP (empty page) Check DataBase connection (no error code)

    Same here, tfs 1.2. Empty page on step 2 :x @@ SOLVED I don't know why, but install.php couldn't take a config.lua from deeper locations like /home/user/tfs/, its works correctly when config.lua is coppied and put into /home that's work :P
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    [12.x] OTServBR-Global

    cmake .. -- Link to static libraries: ON -- Build type: RelWithDebInfo -- Build commit: devel -- Build revision: 0 CMake Error at /usr/share/cmake-3.16/Modules/FindPackageHandleStandardArgs.cmake:146 (message): Could NOT find Boost (missing: Boost_INCLUDE_DIR system thread filesystem)...
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    Solved New Tibia Client

    can i connect it with gessior acc? anyone, someone know best system for it? Debian? Which? i find topic https://otland.net/threads/12-x-otservbr-global.264701/ thx all
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    Solved New Tibia Client

    wow nice for fast answer i will try it.
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    Solved New Tibia Client

    Hello, last time i work on tfs 0.3.6 and tfs 1.2. What engine should i use for new tibia clients? I want run my real tibia server. It is possible?
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    Spell [TFS 1.X] Animated Spells (Dynamic vs Static)

    Spell casts 1sqm in front of player how to fix? Tfs 1.2 First Script. 1585935107 And other bug, if i stand in front of houses/temple i can't cast spell (now i use second script static) 1585937001 Can merge for example sendMagicEffect emm first animation death and second vis?
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    Lua delay creaturesciprt addevent

    work great Thanks!
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    Lua delay creaturesciprt addevent

    i tried: local rewardRoom = Position(8675, 8748, 7) function onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified) addEvent(teleportTo, 5000, rewardRoom) rewardRoom:sendMagicEffect(CONST_ME_TELEPORT) killer:unregisterEvent("bossroom death") bossRoom.player = nil...
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    Lua delay creaturesciprt addevent

    Yo guys. I'm new in lua but i have a question: function onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified) addEvent(teleport, 5000, player:getId(), rewardRoom) rewardRoom:sendMagicEffect(CONST_ME_TELEPORT) killer:unregisterEvent("bossroom death")...
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    Kill boss, get teleported, only one player allowed 1.2

    Could you do, if player kill boss he has 30 seconds to take drop before he get teleport? Great script by the way!
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