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Recent content by Orshy

  1. O

    Solved [tfs 1.0] Experience from killing higher level players

    function onKill(cid, target, lastHit) if isPlayer(target) then local attackPlayer = Player(target) for id, damage in pairs(attackPlayer:getDamageMap()) do local player = Player(id) if player then if attackPlayer:getLevel() >=...
  2. O

    Cypher Online [Custom Server] Details & Why It Needs You..

    Awesome to see you're still at work Jaedy, it's been a long, long time since I stepped foot in Angelic Fury and I wasn't disappointed then, I'm sure this will trump it!
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    [Archived] "[Quick Showoff] Post your latest maps"

    It's really pretty bland right now, definitely finish it up with some detailing. However, as it currently stands I'm not a big fan of the walls, why would they switch it up from horizontally placed planks to vertical logs?
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    [Archived] "[Quick Showoff] Post your latest maps"

    Could you be more specific about the borders? And I'll continue taking screenshots the way I always have as it is completely opinionated which looks "better", I simply enjoy the ambiance of the stretched screen more.
  5. O

    dark beginner area

    You should keep all your mapping in one thread buddy. As for the map, it's pretty square and I'm not too fond of the pathway tiles you used. I also don't think the wooden fence fits very well.
  6. O

    [Archived] "[Quick Showoff] Post your latest maps"

    Haven't mapped in forever, trying to get back into it now. Here's the entrance to some basic cavern and as you descend into the cave.
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