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Recent content by OTx

  1. OTx

    Tibia Astar c++ to java

    Hello everyone! I am working on a school project that involves some mechanisms in Tibia. I wanted to know more about pathfinding that Tibia is using. I looked through the source code of Crying Damson 0.3.6pl and found some Astar code in map.cpp and map.h. map.cpp //*********** AStarNodes...
  2. OTx

    Clear online list?

    It has to do that your server crashed and didn't turn every players online status to zero (0). By clearing this, you have to execute this query: UPDATE `players` SET `online` = 0 WARNING This will clear the online list, and that means that if you have your players online at the same time, their...
  3. OTx

    LUA Auto Border

    The easiest way is to check if all borders are placed in an order so you can use a variable and add 1 or -1 to it, to get ther right border for all grounds. For example as the doors or levers. ^^^^ That is just a thought, but I think it's much harder than that.
  4. OTx

    [SWEDEN] OTx 8.6 - Fast Experience - FAST ATTACK | STARTS TODAY 20:30 CET (07/27-13)

    The server is made for many players at the same time. There were none at the beginning so I did a reset just to let everyone have a fair play.
  5. OTx

    deleted thread

    Ohh, these new maps! Really nice!
  6. OTx

    Server save (Wuuut)

    So, basically I was hosting a Real Map around 95mb map on windows. I got no problems with the server save. I got like 0.5-1 second server save delay when none was online. But now after like 5 months, with the same computer specs and smaller map (still rl but optimized 85mb) I get like 4-5...
  7. OTx

    Action [new][buff towers] Max mana and Max health increase

    It's decent, but you should learn how to loop instead of copying and pasting functions. It can make your server much smaller, and less lagg.
  8. OTx

    Windows Servers

    Just derping around in v a p u s.net and found this: http://**********/forum/servers-hosting-246/servers-6845/#post34238
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