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Recent content by pacan123

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    old MagicEffect for ue in tfs 1.3

    Hello, Im using tfs 1.3 I want to change new Exevo gran mas vis look to older one. There are MagicEffectClasses but i havent any enum depends of that old look. Is that possible?
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    break beetwen two different combat onCastSpell()

    I've tried calling a function like this before and not sure why it didn't work. I also took it as a function and passed the id and then based on it I created an object exactly like you did and it didn't work for me. I'm going to try to do it again and let you know if it works.
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    break beetwen two different combat onCastSpell()

    Thanks AngeLOT !!! i dont know that i need to pass function inside addEvent... Great
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    break beetwen two different combat onCastSpell()

    it is not working :(
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    break beetwen two different combat onCastSpell()

    Lua Script Error: [Spell Interface] data/spells/scripts/WaveOwn.lua:onCastSpell luaAddEvent(). Argument #3 is unsafe stack traceback:
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    break beetwen two different combat onCastSpell()

    Hello guys i have problem i want to make break 100ms between combat and combat2 in function onCastSpell() maybe you know how can i do this? local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ICEATTACK)...
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    Monster go to specified pos x, y, z after spawn

    ok can you explain if not creature:isMonster() then return true end why need i use this lines of code? why i need to check that creature is monster when i indicates it in monster script? Second question for what i check this one: creature:getStorageValue(18237112) ~= 1 and...
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    Lua Cant figure how to teleport players when they kill creature

    maybe use some like this: local creatureevent = CreatureEvent("monsterKilled") function creatureevent.onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified) local teleport = {x = 999, y = 999, z = 7} local player = Creature(killer)...
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    Monster go to specified pos x, y, z after spawn

    ok I will check this one thanks! 1603562575 ok man thanks for your help i added this one to my code compile it and works but now i have second question :) maybe you know answer :) im using it like spell and i just create some like: function onCastSpell(creature, variant) local destination =...
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    Monster go to specified pos x, y, z after spawn

    Hello guys i need to create a script. What i need? i want to make somethink like when monster is spawned he go to specified pos x, y, z im using tfs 1.2 i cant find function like this For example creature:gotopos() or monster:gotopos() any suggestions?
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    Action [TFS 1.1] Item's upgrading by jewels

    hello guys I have a problem. I use this script on my server and it just make my weapon for example +5 but atk is still the same :( you know maybe what is wrong? Lua Script Error: [Action Interface] data/actions/scripts/misc/upgrade.lua:onUse data/actions/scripts/misc/upgrade.lua:61: attempt to...
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    Compiling Compile issues

    thanks Demnish! :) it works :)
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    Compiling Compile issues

    hey I have the same problem with libeay32.lib can you tell me how you fix it? :)
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