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Recent content by potinho

  1. potinho

    Leaving house doesnt remove nonpickupable items

    I was thinking of something more or less like this (I don't know if it works, probably not, we'd need to test it): item.h class ItemType { public: uint16_t constructionKitId = 0; bool hasConstructionKit() const { return constructionKitId != 0; } }; inside...
  2. potinho

    Leaving house doesnt remove nonpickupable items

    Perhaps using less "hardcoding" by defining all items manually would be better. On my server, for example, I've set dummies to pickable, but that looks bad visually. Would it be feasible to create a "construction kit" flag and set it to true in items.xml, so that the code reads it and I don't...
  3. potinho

    [Recommendation] Data Packs to start new projects

    Hi everyone, how's it going? In 2019 I made the mistake of starting a project (and persisting in the mistake) using a very old database. To help new players, what datapacks do you recommend? I'm currently looking for a recommendation for an updated datapack of a global map in protocol 8.6. Thanks!
  4. potinho

    TFS 1.X+ [TFS 1.4.2] Global Map

    i'm looking for either, if someone can share
  5. potinho

    8.6 Global Map TFS 1.4.2

    you've got it?
  6. potinho

    Monster and floor

    Is this will save some CPU usage, specially in checkCreatureWalk and updateCreatureWalk, right?
  7. potinho

    TFS 0.X [C++] Few stackable items remaining in house

    I guess i've solved, changing: ReturnValue Game::internalMoveItem(Creature* actor, Cylinder* fromCylinder, Cylinder* toCylinder, int32_t index, Item* item, uint32_t count, Item** _moveItem, uint32_t flags /*= 0*/) { if(!toCylinder) return RET_NOTPOSSIBLE...
  8. potinho

    Action Exercise Dummy for TFS 0.4 :o

    @Sarah Wesker what do you think about this?
  9. potinho

    TFS 0.X [C++] Few stackable items remaining in house

    Hello guys, i realize few days ago when a player looses his house, some stackable items remains at house, even with "Nobody" as owner...if a new player buy this house, stackable itens keep in house, causing a seriours problem. Its not happens everytime, but its getting more common, i tried to...
  10. potinho

    TFS 0.X MC Problem - One char lagged and another normal

    For now seems to work, the disconnections i had was DC issue...i will do more tests but thank you a lot for now man
  11. potinho

    TFS 0.X [C++] Increase the magic level limit.

    didn't work
  12. potinho

    Action Exercise Dummy for TFS 0.4 :o

    Hello guys, considering original code is correct to put same manaspent for mages, rps and eks? Or should i change code to ek spent less mana by hit, for example?
  13. potinho

    TFS 0.X MC Problem - One char lagged and another normal

    I wasn't using the quest log module (7.72 protocol), but I applied the fix and haven't had any problems for the second day in a row, which might be a good sign.
  14. potinho

    TFS 0.X MC Problem - One char lagged and another normal

    I will try, thanks for now
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