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Recent content by Pox

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    C++ / Login position ..

    Then you probably dont town set up wrong, should check the town in RME
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    Everdale - Development Thread

    Done some minor changes, Ill try to list them all. Craftingwindow now updates the list of stuff you can craft when you advance in skill. Storewindow update points when bought or transfered points. (In the future you will recieve points by playing, no need to ever pay.) Moved quiver for Rangers...
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    C++ / Login position ..

    Just do this then loginPosition = getTemplePosition();
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    C++ / Login position ..

    Tried my previous post?
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    Lua how to make script which check player level?

    When player reach level 25 or everytime a player advance 25levels? Eg 25, 50, 75, 100 etc. And... TFS1.3 or what you using?
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    Use item on chest

    -- Alternative to no-magic style. -- Description here ---- ---- string of mending id "7449"----- local ITEMS = { [21385] = { {"golem wrench", 10.10} ----- } } local stringOfMending = Action() function stringOfMending.onUse(player, item, fromPos, target, toPos, isHotkey)...
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    C++ / Login position ..

    So try this void Player::die() { Creature::die(); sendTextMessage(MSG_EVENT_ADVANCE, "You are dead."); NetworkMessage msg; msg.AddByte(0x28); client->WriteBuffer(msg); loginPosition = getTown()->getTemplePosition();
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    C++ / Login position ..

    Have you ever opened player.cpp? We can’t help you fix your code if you don’t provide your code so we can find the issue in it. Since you don’t say what engine you use I will assume TFS1.3, so the problem will be in this function: void Player::death(Creature* lastHitCreature)
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    Everdale - Development Thread

    Gotcha, but yeah spawn block was removed around 10.7 or 10.8.
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    Everdale - Development Thread

    1. Yes, same as real tibia. 2. Well.. this is how looks already if you see a monster spawn, if you stand on floor above it can spawn below you on normal tfs1.3. This will blink 5 times before spawning. So it’s pretty easy to differentiate between spawn and summon. Summon is instant.
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    /save dont save house

    Like I said, download latest source from github, compile it
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    Everdale - Development Thread

    Pretty nice with spawn indication
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    /save dont save house

    They just dont understand why you want to crash the server when you can do the command "/closeserver shutdown" But anyway.. Lets have a look at the code. "/save" command on otservbr runs this function in its save.lua script: saveServer() How it looks in source lua_register(luaState...
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    OTClient Align NPC UI

    In game_npctrade/npctrade.otui ScrollablePanel id: itemsPanel height: 250 anchors.left: parent.left anchors.right: prev.left anchors.top: parent.top anchors.bottom: parent.bottom vertical-scrollbar: itemsPanelListScrollBar margin-left: 5...
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