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Recent content by qx

  1. Q

    [9.6+] New Thais - Custom city

    reupload
  2. Q

    [8.6] Evolution map

    reup
  3. Q

    Item Loss

    How can I configure this into my currect playerdeath.lua? local deathListEnabled = true local maxDeathRecords = 5 function onDeath(player, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) local playerId = player:getId() if nextUseStaminaTime[playerId] ~= nil then...
  4. Q

    Item Loss

    Bump
  5. Q

    Auto regeneration

    This works just fine. The rest of you are confusing the hell out of me lol. But thanks for the help everybody :D
  6. Q

    Addon NPC

    Thanks. Worked :D
  7. Q

    Addon NPC

    Or if anybody has a working addon npc for tfs 1.1 :p One that trades certain items for each individual addon
  8. Q

    Auto regeneration

    Is there a way that I could change this from 2 hp/mp per tick to 2% of the players max health and max mana? Thanks guys
  9. Q

    Addon NPC

    When I try to ask for addons, (example "first citizen addon") I get this error in my server (TFS 1.1) Lua Script Error: [Npc interface] data/npc/scripts/addons.lua:onCreatureSay data/npc/scripts/addons.lua:33: attempt to call global 'getItemNameById' (a nil value) stack traceback: [C]: in...
  10. Q

    Auto regeneration

    local FOODS = { [2362] = {5, "Crunch."}, -- carrot [2666] = {15, "Munch."}, -- meat [2667] = {12, "Munch."}, -- fish [2668] = {10, "Mmmm."}, -- salmon [2669] = {17, "Munch."}, -- northern pike [2670] = {4, "Gulp."}, -- shrimp [2671] = {30, "Chomp."}, -- ham [2672]...
  11. Q

    Auto regeneration

    Is it possible to do something in my food.lua so to make it so I'm always "full"? Because I want the hp/mp ticks to be different per vocation, and I have all that setup in my vocations.xml
  12. Q

    Auto regeneration

    Hi, I'm trying to make it so players never need to eat any food, and they still automatically regenerate health and mana. Anybody know what I can change to make this happen? Thanks.
  13. Q

    Item Loss

    Hi, what I'm trying to do is make it so when a player dies, they don't lose any items or their backpack. But, if they die with a red or black skull, they still lose all their items like normal. What do I need to change to make this work? Using TFS 1.1. Thanks
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