• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Recent content by Raikou

  1. R

    [NL] [10.98] Dolport Challenges

    Because of a server crash last night, there has been some loss in progress for some characters. To make up for it today there will be boosted rates, which means as followed: Experience rate x2 Skill rate x2 Magic lvl rate x2 Loot rate x2 I'm really sorry for the inconvenience that the server...
  2. R

    [TFS 1.3] Small Autoloot

    For the clear function, I also found that out. I guess it's fixable with a quick loop. For your error you see above is not about free space, but that there is prolly no owner towards the body. I fixed it to add a check on that like this: function ec.onDropLoot(monster, corpse) if not...
  3. R

    [NL] [10.98] Dolport Challenges

    Hello Everyone, The last days I've been busy working on some changes, with the biggest change of course the engine change from OTX to TFS. Further more I added several other things: A new football field in Coldfrost Race specific equipment (Page for this will be added) New autoloot system A...
  4. R

    MyAAC v0.8.6

    Solid answer, it works now perfectly!
  5. R

    MyAAC v0.8.6

    @slaw I think the part from character creation with the skills isn't working properly: CreateCharacter.php for($skill = POT::SKILL_FIRST; $skill <= POT::SKILL_LAST; $skill++) $player->setSkill($skill, 10); Even though my example knight/paladin have 30 shielding, they will...
  6. R

    TFS 1.X+ While in a party, you can deal DMG to your allies.

    I have added this, but it gives me no reaction (Hence no trigger) do i need to register or do something else to activate it? I'm using the latest TFS1.3 function Creature:onTargetCombat(target) print("ontargetcombat") if not self then return true end if self:isPlayer()...
  7. R

    Revscripts(1.3) Custom Equipment {SYC}

    Yea, i added it on there so it worked out. The behemoth get's a little less damage because of it's physical reduction (10%). See the script I got in the attachment. For reflecting when you have mana shield it seems not to be working.
  8. R

    Revscripts(1.3) Custom Equipment {SYC}

    It shows I got hit by 38 and the monster got healed 38 notice the difference in colour. 1631084436 Oh i have noticed the damageProcessor is also not registered like the others. 1631096448 Digging even deeper into your script and it looks if i register the damageProcessor things overlap. I also...
  9. R

    Revscripts(1.3) Custom Equipment {SYC}

    <equipment baseItem="2400" equipId="24002" article="a" name="blade of the ruined king"> <equip attr="description" value="for adc's" /> <equip attr="defense" value="48" /> <equip attr="attack" value="99" /> <equip attr="extradef" value="15" /> <equip...
  10. R

    Revscripts(1.3) Custom Equipment {SYC}

    Except for the part that reflect heals the monster instead of damages. But i can fix that.
  11. R

    Revscripts(1.3) Custom Equipment {SYC}

    It says: Last edited: Jul 24, 2021 So i highly doubt it. I guess best bet is to get the lua from: https://otland.net/threads/revscripts-1-3-custom-equipment-syc.277376/post-2671227
  12. R

    TFS 1.X+ onKill script get's triggered more than once

    Mhmm, i`ll have a look at the onDeath version. For now i somewhat solved it dirty with using a storagevalue that will be filled. So the script still tries to give it out twice but the value in storagevalue blocks it. asmadeus Correct monster Created bag for: Tester! Created bag for: Eerste...
  13. R

    TFS 1.X+ onKill script get's triggered more than once

    Hello all, I got a problem with getting the onKill event triggered more than once. Several checks have been done and my conclusion is that the script gets triggered several times. The script is called within the creaturescript: <event type="kill" name="Bosskill" script="Bosskill.lua"/>...
  14. R

    [NL] [10.98] Dolport Challenges

    Goodevening everyone, With this update I'm letting you guys know there is a new client for Dolport. This client, as was the last, otclientV8 with ofcourse the latest version i could find. Further more the new client has an option to sign in on the test server, this server is a copy of the live...
  15. R

    Revscripts(1.3) Custom Equipment {SYC}

    Ohh the reflect function isn't working and throws errors in the log with for example bleeding. data\scripts\weapons\customequpiment.lua:262: attempt to index local 'attacker' (a nil value)
Top