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Recent content by ralke

  1. ralke

    ༻》Welcome to Azakelis《༺

    @Saphron you're right in terms of composition, but in reality leafs got this kind of contrast in some enviroments. Also dirt on grass abosrobs light and make it look darker. I think the image looks good, the elements acts how they should, but are different opinions both can be legit ;p
  2. ralke


    You need to compile/download the lastest release or sources. Thoose flags (canwalkon...) has been added on 1.4 version after this reviews #review1 #review2 --Creature walkOnFields (use tags: fire, poison, energy in monster flags) Be sure to download 1.5, that has the lastest source fix based on...
  3. ralke

    Znote Background color

    That is hard to do I think. You must start from a simple selection menu, like this: https://www.w3schools.com/howto/howto_custom_select.asp https://andrejgajdos.com/custom-select-dropdown/ And trigger the layout change in the options. That's the part I don't know how to, you might duplicate the...
  4. ralke

    Znote Background color

    @Felipe93 you can find background information in style.css. In my case the line is background: url(img/bg.png) no-repeat center top #171410; #171410 is the html color value that defines my background color. Just search "html 171410" on google and that will send you to lots of websites that has...
  5. ralke

    OTClient Red square vanish on change target

    Sure, here is the issue on git The creature attacking red square does not vanish when changing floor, and sometimes doesn't appear while changing target · Issue #75 · mehah/otclient (https://github.com/mehah/otclient/issues/75) I want to share my client with you so you can compare and test it...
  6. ralke

    OTClient Red square vanish on change target

    @Night Wolf if this is a hint, got this error on module (using mehah's battle.lua) ;p
  7. ralke

    [Quick Showoff] Post your latest maps!

    This screenshots are still work in progress. You're feedback will be nice to hear! Macalania castle/north Macalania temple/south Macalania east/low level hunting grounds
  8. ralke

    [Store System] Call to developers

    I recently start understanding all of this topic because I've just learned how to compile and stuff. This makes you understand which limits has OTCv8 and how much you can do with OTC .... Checking this comment Give the idea that the users that are currently trying OTC and reporting test...
  9. ralke

    Compiling [OTX 2.0] [VS] Error when compiling

    @potinho Hmm you're right. This is probably cause because libboost_regex-vc120-mt-1_64.lib is not specified for your platform toolset (it is specified on vc120 instead of vc141/vc140), sorry for miss that. This is related to lib64-msvc. Try to switch to another version of boosts that has 12.0...
  10. ralke

    OTClient Red square vanish on change target

    I wish I had been before to test :( Here is the outcome, with old module, you're right. I'm avaible for any tests you need, here is my discord felipe23#1113. Or just PM me, if possible, let me know who's currently developing OTC and I'll try to contact. The video for the reworked battle...
  11. ralke

    Compiling [OTX 2.0] [VS] Error when compiling

    @potinho Nope, libboost_regex-vc120-mt-1_64.lib is a 64bit library. Same as all that you show here: All this finish with lib64, this means they're all 64 bit libraries. If you wish to compile, then you need to correctly seach and use SDK and boosts for 32 bit. Or if you have lib folder instead...
  12. ralke

    Compiling [OTX 2.0] [VS] Error when compiling

    @potinho Already told you, You're still trying to compile for 32 bits! 🤔 🤔 🤔 🤔 🤔
  13. ralke

    TFS 0.X Otclient

    This is probably cause by macros/floods that you're running on OTCv8. Try to increase the maxpackets of your server and check if that works. For that, increase the packets with this SQL query. SET GLOBAL max_allowed_packet = 16776192; And check your config.lua packets, try with...
  14. ralke

    TFS 0.X [7.72] Adding outfits OTClient

    @potinho Try changing the outfit limit on protocolgame.cpp searching this line if (protocolOutfits.size() == 26) { // Game client doesn't allow more than 26 outfits This will work if you're using OTClient, it doesn't have an outfit limit. But if you run on a normal Tibia client this probably...
  15. ralke

    Help me. compile this for me?

    @chucky91 Hope isn't late for answer. Go to configmanager.cpp and luascript.h Then replace #include <lua.hpp> For: #if __has_include("luajit/lua.hpp") #include <luajit/lua.hpp> #else #include <lua.hpp> #endif There's other ways to fix this issue too. You can check them all here...