Recent content by Ramirow

  1. Ramirow

    Action Herblore / Mining Skill [TFS 1.1]

    They do? That's a really nice surprise for me! If you need anything else just let me know.
  2. Ramirow

    Action Herblore / Mining Skill [TFS 1.1]

    Sorry for the late reply, been busy these days. You could try removing the returns after the checking part, it should look like this: if player:getStorageValue(15002) == -1 then --Mining check player:setStorageValue(15002, 1) player:setStorageValue(15003, 0) end if...
  3. Ramirow

    Action Herblore / Mining Skill [TFS 1.1]

    This is why, you don't have the storages assigned to the player. Not assigned is not even 0, it's -1. So that's why changing the script to zero won't work. You can add something like this in login.lua so existing players will get the skill on level 1 after they log in. local skill = xxxx...
  4. Ramirow

    The Forgotten Tibia (no vocations, new skills, skills by points, dual wield, auto loot, quiver, etc)

    This sounds so cool! I may give it a try once I get home, congratulations and keep up the good work!
  5. Ramirow

    Looking for people!

    You could try Paladins and if you like it we could play a lot. I have an amateur esports team and many friends there, so it's fairly common to be full party all the time, but if you log in and we party up, no one's gonna kick you no matter what. All of them are pretty cool!
  6. Ramirow

    Cosmetic effect scroll request

    I guess the effect part when you gain a level works out. A tip I can give you is that when you assign the permanent effect from the scroll, it gives you an storage. Then edit your 'reach level, add effect' function to check if it has that storage. If it does, do not assign any effect and that's it.
  7. Ramirow

    Solved How many creatures a monster can summon?

    <summons maxSummons="3"> <summon name="Magebomb" interval="2000" chance="25" /> </summons> Adjust the interval and chance how you see fit. Also, as Ascuas said, try not using such low values
  8. Ramirow

    Lua Npc Trade system Change "money"

    It's not doable without source edits, and even if you did, would change how every npc works. If you are planning on making only one npc work with it I could think of a workaround. But you won't be able to use "trade" windows with that specific currency. Would be like older npcs, you will have to...
  9. Ramirow

    Script for function onStepIn

    It's not regenerating anything, it's adding max health and max mana to the player.
  10. Ramirow

    (tfs 1.3 ) help in npc.

    And which vocation should exchange what? You need to be more specific, I add the vocation check, easy, and what do I need to do with it? Limit certain items to certain vocations or what?
  11. Ramirow

    tfs 1.1 Travel Npc please.

    Try erasing all parameters of npc.xml as you already have them in your script. Try again? <?xml version="1.0" encoding="UTF-8"?> <npc name="Captain Steven" script="travel.lua" walkinterval="0" floorchange="0"> <health now="150" max="150"/> <look type="151" head="114" body="57"...
  12. Ramirow

    [REQUEST] Tile that take health with %

    It's weird that it crashes while using for example 'doTargetCombatHealth' as I have checked the link and it has that same function applied to traps in movements, would you be so kind to see if a trap placed on the map actually works or crashes the server too? If it does crash, then the source is...
  13. Ramirow

    [REQUEST] Tile that take health with %

    Which TFS is it? If it's for 8.6 I've heard it's quite buggy and outdated even tough it's TFS 1.2
  14. Ramirow

    [REQUEST] Tile that take health with %

    Sorry mate, didn't have much time yesterday :( Anyways, tested your script on my TFS 1.2 and works perfectly (even tough it removes health with a weird purple color number) If that crashes his server, I used the doTargetCombatHealth as that's what ground traps use to deal damage, this worked...
  15. Ramirow

    [REQUEST] Tile that take health with %

    I know my script probably isn't done in a proper way, but look: Febble has logged in. Damage %: 1 Damage %: 2 Damage %: 3 Damage %: 4 Damage %: 5 Damage %: 6 Damage %: 7 Damage %: 8 Damage %: 9 Damage %: 10 Damage %: 10 Damage %: 10 15:51 You lose 9 hitpoints. 15:51 You lose 18 hitpoints...