• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Recent content by Rycina

  1. R

    TFS 1.X+ Inbox block use item

    solved
  2. R

    TFS 1.X+ Inbox block use item

    Hi! :) I'm looking for where and how to make my items that go to the inbox from the store can't be used/opened there. For example: 1) Someone buys a shovel and can use it from the inbox - block it (they should first take it out, e.g. on the ground or into a backpack, etc.) 2) Someone buys a...
  3. R

    Store inbox problem

    I've tried several ways but I'm doing something wrong. Currently: After buying an item in the store it's thrown into my Inbox (Good) I want to take an item out of the Inbox to the Backpack or depot but I can't (bad) I can throw an item from the Inbox back into the Inbox (bad) the Inbox should...
  4. R

    Store inbox problem

    up
  5. R

    Store inbox problem

    up
  6. R

    Store inbox problem

    is that it? I have 10.98 //load inbox items itemMap.clear(); if ((result = db.storeQuery(fmt::format("SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = {:d} ORDER BY `sid` DESC", player->getGUID())))) {...
  7. R

    Store inbox problem

    up
  8. R

    Store inbox problem

    up 1745002613 I have problem with that. When he buys an item, it goes to Inbox. However, when he logs out and logs back in, the item disappears from Inbox forever. 1745005725 After logging out it disappears from the inbox but goes to the inbox in the depot. I would like it to stay in the...
  9. R

    No-attack boss mechanic

    I must be doing something wrong. I implemented the solution from "shield bash" that you sent - it worked without errors. The boss appears, cmd doesn't throw any errors but the boss doesn't summon monsters (and can be beaten right away) and the stopping mechanic doesn't work Guardian.xml: <?xml...
  10. R

    No-attack boss mechanic

    Work. boss script boss.lua locations should I also remove that? And spell summon_trio.lua should I leave or does revscript also summon?
  11. R

    No-attack boss mechanic

    in game.cpp I have it differently. How to replace it so that it doesn't cause an error? uint32_t muteTime = player->isMuted(); if (muteTime > 0) { player->sendTextMessage(MESSAGE_STATUS_SMALL, fmt::format("You are still muted for {:d} seconds.", muteTime)); return...
  12. R

    No-attack boss mechanic

    up
  13. R

    No-attack boss mechanic

    Any Idea? :D
  14. R

    No-attack boss mechanic

    I'm doing something wrong :D The boss creates (once per boss's life) mobs immediately after summoning, which attack the player (the boss doesn't attack or move). I would like to add to this that: *The boss can't take damage when 3 minions are summoned. *After killing all 3 minions, the boss...
  15. R

    No-attack boss mechanic

    Hi, If the boss summons 3 monsters (at once) e.g. Hydra, Giant Spider, Poison spider is it possible to set the boss not to hit HP while his summons are there? When the summons die the boss can start taking damage. At the same time, when the summons are active the boss does not move/attack and...
Back
Top