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Recent content by Sergio Rosendo

  1. Sergio Rosendo

    Crown Server!

    Nice, would love if you could help me implement some of that into my client anyday. I have the slow effect on ice spells too, but I have to use a paralyze icon for it. >.< Maybe I could share some of my features with u too. Anyway, good work. ^^
  2. Sergio Rosendo

    Compiling Wrong sprite on OTclient

    Yea, I just downloaded that guy's branch. It works. There is a slight issue with it though. Even slow level 8 characters have fast sprites (move their lags like crazy)... But its a good start, maybe I can figure it out.
  3. Sergio Rosendo

    Compiling Wrong sprite on OTclient

    On what client version? It didnt work here on 10.76.
  4. Sergio Rosendo

    Compiling Wrong sprite on OTclient

    I've tried that Client. It dosen't have the idle animation. :/
  5. Sergio Rosendo

    Compiling Wrong sprite on OTclient

    Bump! Did anyone manage to fix the issue? I've tried this but it will bug during compilation. link: https://github.com/edubart/otclient/pull/736
  6. Sergio Rosendo

    Slow animations, should be faster

    Bump! Has anyone been able to find a fix for this issue on the OTClient?
  7. Sergio Rosendo

    Lua Edit poison arrow poison

    First time I do something for TFS 0.4. I was using too many functions that were not avaible for that tfs, sorry. Would be good if you could change the topic to solved and edit the main post with the solution. You are welcome and good luck. =P
  8. Sergio Rosendo

    Lua Edit poison arrow poison

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0) function...
  9. Sergio Rosendo

    Lua Edit poison arrow poison

    try changing: local dist = cid:getSkillLevel(SKILL_DISTANCE) to: local dist = getPlayerSkillLevel(cid, SKILL_DISTANCE)
  10. Sergio Rosendo

    Lua Edit poison arrow poison

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0) -- Poison...
  11. Sergio Rosendo

    Lua Edit poison arrow poison

    local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0) -- Poison...
  12. Sergio Rosendo

    Lua Edit poison arrow poison

    @dudie Can you post an unedited version of 0.4 poison_arrow.lua? Anyway, try this: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT...
  13. Sergio Rosendo

    Lua Edit poison arrow poison

    Your tfs is 1.2 right?
  14. Sergio Rosendo

    Lua Edit poison arrow poison

    Fixed, sorry. There was a issue with ur first combat code. Here you go: local combat = Combat() combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW)...
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