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Hello guys!
Does anyone know where it is in the cpp is this change to count all the potions, or runes that were placed in the action bar?
When I drag a stack of 100, only 100 comes. Correct: it should count everything, in this case 200 equal to the photo (bp)
Thanks everyone!
hmmmm where is? in the source
yes sir, i config this!
Yes,
but it’s because he’s using two potions in a row, with no delay in the middle of those two, you know?
When I start using the potion, he uses a normal one, and then he uses two at once. This prevents the damage (paladin's arrow) from firing in that time that he used two potions.
Hello tibians!
I have a little problem, and need u help!
tfs 1.2
On my server, when you use this potion, you can use your finger on the button, it uses 1 and the then uses 2 at once. This can complicate or attack the Paladin, but it does not come out in the meantime.
This is exaust? or not...
Hmm, let me check!
if player:getLevel(cid) >= 250 then -- LEVEL TO PASS
if item.itemid == 6261 then -- ID DOR
its correct?
if i need more doors i can adds just 6261, 6061, and more.. or not?
Hello guys!
I put an !Autoloot on my server and I have a problem.
When it collects the items, the analyzer does not count what was pulled, the items, gold and etc .. Now if I take my cursor and pull it manually it counts. What could be going wrong?
Analyzer
if self:getClient().os ==...
yess man, i know!! a try in movements and actions!
dont work!
1578416672
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if player:getStorageValue(Storage.AnnihilatorDone) < 0 then
if item.itemid == 5114 then <--ID DOR...